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Destiny 2: Forsaken
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Destiny 2: Forsaken Reviews
Professional reviews from gaming critics
We’re now in the third week of Destiny 2: Forsaken. The hardest Raid in Destiny’s history is out. The Iron Banner Crucible event has returned. And things keep evolving. Where players expected answers, more questions and mysteries keep rising in their place in the best of ways. We’re three weeks in and I am deeply invested in a way that I haven’t been since early in Destiny 1′s life. My clan is active again and loving every moment of hunting for powerful gear and solving the mysteries that Bungie throws at us. The studio embraced the longtime fans that want more content, deeper content. For bet...
Destiny 2: Forsaken is Destiny at its best. Many of the systems that players loved from the original have returned, and many features from Destiny 2 have been refined. If Bungie continues to produce expansions like this then Destiny will certainly last for ten years as promised.
With Destiny 2: Forsaken, I keep coming back to the old aphorism,"A rising tide lifts all boats." This update not only has improved Destiny 2 for those buying the expansion, but also for all players, regardless of the version they own. Playing on an account without Forsaken I was able to acquire gear from the new expansion, and the new daily and weekly challenges were also available on the account meaning the incentivisation loop that keeps you playing is there for all players. Thus far, Bungie has delivered on all fronts and even admitted its mistakes with the launch and first year of Destiny...
Bungie has done an excellent job in, not just creating enough content for the game’s fourth season and start of the second year, but in reviving a game that stuttered after its initial launch. Whether you’re glued to PvE or PvP, Forsaken caters for both players even with its fun and unique new Gambit mode and range of bounties across all current and previously introduced areas. The one problem I’ve found is that while the content is great, it can be a bit too grindy on the road to the Raid level requirement. That being said, we all wanted more content and got just that. If you’re unsure about ...
Forsaken looks and feels like the Destiny 2 we all wanted at launch. It now has to stand the test of time, but the first few weeks of the game are a solid indication that Bungie has learned from their mistakes, and are on a path to perfecting what the game should be. Good story, great core mechanics, a satisfying and rewarding grind, and a really exemplary unique game mode mark Forsaken as one of the best expansions in the life of the series. If you were holding out or looking for the moment to dive into Destiny 2, this is it.
Destiny 2: Forsaken is shooting and looting at it's best. Taking down Uldren and conquering the Dreaming City is an absolute blast. And with the changes and additions to the sandbox, there are more ways to be a badass than we've ever seen before. Destiny is back, baby. And this time it's in it for the long haul.
Forsaken does more than expand Destiny 2: it rewrites it for the better.
Destiny 2 Forsaken is a step in the right direction for the title but under delivers in the story department. If you like Destiny 2, then this expansion is for you.
Forsaken is what Destiny 2 should've been at launch, featuring a new PvP mode, a serious story filled with intrigue, and fairly compelling characters. While this is the best that Destiny has ever been, improvements can still be made
Destiny 2’s new expansion, Forsaken, turns the game into something that people can play as much as they want without running out of things to do. If anything, its tantalizing new pursuits, designed to satisfy the appetites of the series’ most voracious players, may be too life-consuming.
Destiny 2: Forsaken is a personal story of vengeance. When your Guardian and Cayde-6 get a distress call to help deal with a riot in the Prison of Elders, an intergalactic penitentiary housing the worst of the Fallen, Red Legion, Hive and the new enemy type, The Scorn.
Bungie has once again brought their game back from the brink - but is it enough to entice players to return that have been burned twice before?