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Project CARS 2
Project CARS 2 is the next evolution in the award-winning racing series, featuring the most iconic cars under the most thrilling of conditions to deliver the “Ultimate Driver Journey” experience. Created by gamers, tested by world-class racing drivers, and the definitive choice of e-Sports pros – Project CARS 2 brings together the essence of motors...
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Project CARS 2 Reviews
Professional reviews from gaming critics
Project CARS 2 plays like a pumped-up version of the classic TOCA Race Driver 3 from 2006, redressing many of the complaints levelled at the original. The handling has been tuned to a T, the content is excellently curated, and the amount of variety and racing available in it is delightfully daunting. Even if you don’t care about the developer’s esports aspirations there’s still a mammoth solo racer here that’s always ready to roll whenever you are. Now and then I’ll encounter a display quirk or a bug that may botch a race start, and the AI desperately needs a lesson in first corners, but when ...
I've got a big problem with Project CARS 2. It's a huge, gaping problem. One that, if you were to see it, you'd say "that's a bloody big problem". What is this problem? I just don't like Project CARS 2. Why? Simply put, I can't actually play the game.
Project Cars 2 is the apex of apex-hitting sims, but leaves casuals behind.
Excellent mechanics, lots of options, stunning visuals, top-flight sound design and a emphasis on accessibility make Project Cars 2 a worthwhile sequel that will appeal to anyone who loves cars and isn't afraid of a challenge.
Such issues that are very likely to be patched only serve to take the sheen off Project CARS 2 though rather than put a real dent in it. You can tell that there’s been heart and soul poured into the game, and while it’s sometimes a little rough around the edges, the uncompromising racing action manages to pull it through. The initial frustration you feel when you first take on a new event in a car you’re unaccustomed to soon turns to a feeling of accomplishment when you achieve that hard-fought victory, and it’s a feeling that’s hard to find anywhere else. Project CARS 2 won’t please all racin...
A definite improvement on the original, and despite some still notable flaws this is a wonderfully varied playground for motorsport fans of every kind.
Any players that are serious about taking in the full Project Cars 2 experience will need a steering wheel, shifter and pedals. While it is much more forgiving for gamepad users than the original, deep progression and understanding vehicle feedback requires dedicated hardware. It lacks the rumble trigger feedback support present in the Forza games and the audiovisual cues provided will pale in comparison to what the player can experience with a force feedback wheel setup. While the heavy tilt towards simulation provided by Project Cars 2 is not really in my wheelhouse, I can still objectively ...
Project CARS 2 PS4 Review
With all of the trailers, experts, and attention to detail, I expected Project Cars 2 to take the trophy as racing sim of the year. It is definitely not. What you DO get is a game that challenges you to a frustrating degree and does so with beautiful precision. It sadly also takes a bunch of the fun out of it too.
As blockbusters Forza Motorsport 7 and Gran Turismo Sport prepare to burst into the world, Project CARS 2 provides a different kind of ride; this game offers up an authentic and immersive sandbox experience that Microsoft and Sony’s offerings simply can’t achieve with their crowd-pleasing remits.
A bumpy ride.
Project Cars 2 is a game that doesn’t manage to capitalise on a lot of the enthusiasm that was generated for the original. Too buggy and not as accessible for newcomers as it should be, a lot of the genuine improvements are lost behind a veil of annoyance and frustration. Hopefully Slightly Mad Studios stick with it, because the wider range of racing disciplines, the refined career, and the improvements to LiveTrack and weather are all fantastic and deserve a better, more polished product to bring them to as many people as possible.