
Suicide Squad: Kill the Justice League Reviews
Check out Suicide Squad: Kill the Justice League Review Scores from trusted Critics below. With 33 reviews on CriticDB, Suicide Squad: Kill the Justice League has a score of:

Suicide Squad Kill the Justice League, live service ambitions aside, is a fun shooter that feels like the closest you’ll get to a virtual DC Comics theme park; it looks great, and it’s full of recognisable characters.
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It is safe to say that superhero hype is already way past its prime. It is also safe to say that live service AAA games are now considered a black sheep in the gaming industry, and a surefire way to make a developer and publisher lose a ton of money and credibility. Just look at a big example, Square Enix’s Avengers game. It came out, wasn’t well-received by critics and the public, sold below expectations, wasn’t lucrative enough to recoup its bloated and imbecile development costs, and...
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"Marvel's The Avengers and Borderlands had a baby" is the easiest summation of Suicide Squad: Kill the Justice League. Luckily, the strengths of both fit well together, and the weaknesses don't derail the more enjoyable elements of the game. Fans of the Gearbox lootshooter series will have plenty of fun taking that same trigger-happy approach to the DC Universe. The gameplay will likely grate on people who don't want to jump into 30 firefights in a single session, and future DLC would be well...
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I know there’s been a literal tonne of negative press surrounding the release of Suicide Squad: Kill the Justice League (SSKtJL). The truth is, I by no means think it’s terrible. There are flashes of brilliance peppered throughout its relatively short runtime. Gorgeous cinematics and a fun, competent story anchor an otherwise forgettable gameplay loop. Forgettable possibly being an understatement. But, if you go into SSKtJL with your expectations in check, you may squeeze an experience out of it that won’t leave you hankering for a self-inflicted dirt nap.
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“Suicide Squad: Kill the Justice League constantly finds ways to stop players from enjoying this bombastic cooperative shooter.”
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While it’s better than it could have been, it also could have been much more. As a live service game with an unfinished main story, I wouldn’t feel bad about waiting for more content to drop over the coming months before you pick it up.
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Suicide Squad: Kill the Justice League has been out for a little while and it's definitely not widely acclaimed but I actually kind of like it.
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After waiting and waiting and waiting, Suicide Squad: Kill the Justice League's brilliant movement mechanics can't save an unfortunately short campaign that "ends" relying on the game being live-service to add story as they go through the different seasons. While playing as each of the Suicide Squad feels unique to each character, the reveal of Joker coming to the game in Spring with more playable characters on the way, I'd say wait for a deal because it's not worth $70 in its current state.
Read Full ReviewRocksteady's take on the Suicide Squad feels limited by its GaaS aspirations, but it's got a lot of soul – and some nifty tricks up its sleeve.
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Suicide Squad: Kill the Justice League reminds me of the discourse surrounding the release of Forspoken last year. Like then, here is a game that made such a terrible first impression that it was panned by audiences and critics alike, months before it even came out. It doesn’t help that Suicide Squad adheres to the much-maligned live service model of online games. Many already made up their minds that this was bound to be a forgettable title like Marvel’s Avengers, Anthem, or the contextu...
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There was so much potential with Suicide Squad: Kill The Justice League; for the most part, it's a fun game with a fun story. Unfortunately, it falls short with repetitive missions and gameplay. Its story holds it up until you reach the endgame, which rehashes the mission structure you've already experienced. Though Metropolis is a fun city to explore and with plenty of Easter eggs to find, there just isn't much here to keep going for a long period.
Read Full ReviewRocksteady's Suicide Squad: Kill The Justice League has been in the wild for over a week now, and Mike has been hard at work saving the world as DC's affable villains. How does the live service co-op game hold up thus far?
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There are flashes of greatness in Rocksteady's quirky looter shooter, but not enough.
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It’s difficult to think of a game that’s stumbled as badly as Suicide Squad: Kill the Justice League when it comes to pre-release PR. The latest from Batman Arkham developers Rocksteady Studios, Kill the Justice League spent upwards of seven years in development, and when it was finally revealed as an all-too-familiar-looking live-service looter-shooter, fan reaction was harsh. The game was pushed back a year seemingly in response, but when it reemerged it was still every bit the GaaS exercise it was before. Then came the leaks, surprisingly harsh previews, mixed beta reactions, and rocky early-access release… it started to...
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Suicide Squad: Kill the Justice League offers some fun, frantic action, but it gets lost in shallow, repetitive mission structures and frustrating narrative sensibilities.
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That’s what Suicide Squad: Kill the Justice League eventually comes down to. I accepted the story has its flaws and focused on its good parts, without paying much attention to the monotonous gameplay and overstuffed world. It’s a fun ride if you don’t take it too seriously, especially since the game itself doesn’t do that. But I won’t return to it until new content becomes available, and surely wouldn’t buy it for its full price.
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Suicide Squad: Kill the Justice League is a tough pill to swallow. With bad gameplay mechanics and multiple server issues, its sad to see such a great developer fall so far.
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A wildly entertaining creative concept makes Suicide Squad: Kill the Justice League a captivating prospect, but repetitive mission design, a messy confluence of combat systems, and the drive towards a cooperative live service structure ultimately undermine the game's strongest qualities.
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It’s been nine years since Rocksteady released Batman: Arkham Knight, and after three Batman games in a row, it was clear Rocksteady wanted to try something different. On paper, a co-op Suicide Squad game should have been a winner and a logical extension of Rocksteady’s past work. In reality, Suicide Squad: Kill the Justice League is a mid-game that gets the surface elements right, but never goes any deeper to deliver anything meaningful or engaging to support its long-term ambitions. As a narrative game, it provides a strong start that ultimately sacrifices tension, characterization, emotional story beats and a proper...
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The combat is good, and the script has its moments, but otherwise this is a highly repetitive open world shooter that makes very poor use of its licence.
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Rocksteady's first game in nearly a decade can't shake the superhero-as-a-service genre's ubiquitous feeling that it exists to keep players mindlessly engaged.
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Suicide Squad: Kill the Justice League has some excellent characters who don't deserve such a generic game to suffer through
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Suicide Squad: Kill the Justice League is a walking, talking contradiction. On one hand, there’s the quality expected from Rocksteady: stunning visuals across the board, well-written characters, and a desire to push the narrative boat out for comic adaptions, while on the other it’s shackled by a GaaS model that leaves you ultimately feeling unsatisfied.
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Rocksteady's talent is so evident in Suicide Squad: Kill the Justice League, it almost overcomes the terrible decision to try and make it.
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Suicide Squad: Kill the Justice League is a perfect example of how live services can sap all the energy out of a game experience. The story, the character and gameplay all range from good to fantastic, but the missions grow stale before too long, the loot system's few bright spots are tarnished by the chore of everything else you earn, and the story and characters all but evaporate once you reach the endgame.
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Being a live-service game with plenty of content to come post-launch, it’s impossible to say right now whether Suicide Squad: Kill the Justice League will have legs. There’s certainly the possibility of it getting better in the future, if missions can be made more interesting and loot can lead to more unique builds. At the moment, though, when the campaign is the main focus and there’s limited endgame content, it’s hard to not be disappointed by what’s on offer. This isn’t a bad game by any means, but poor mission variety and some other minor issues really do suck much...
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Suicide Squad: Kill the Justice League isn't the worst live-service title ever made, but its mediocrity is hard to deny, especially from a developer capable of so much more.
Read Full ReviewAll it took was to get through the tutorial prologue to realise how unlikable Suicide Squad Kill The Justice League could be. Set a few days before the start of the campaign proper, the opening minutes of Rocksteady’s latest DC title have you completing various short tutorial missions intended to give the player a preview of each playable character and their varied abilities.
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Rocksteady's Suicide Squad: Kill The Justice League, despite all of the wailing and gnashing of teeth pre-release, has arrived in perfectly fine form. This is, at launch, one of the most polished looter shooters we've played, an action-packed superhero adventure that dishes up top-notch combat, tons of fan-service, excellent traversal (important for superheroes!), addicting loot, and plenty of surprises and shocks to boot. Yes, the story is artificially dragged out, mission types are repetitive and the store is a right royal rip-off, but the writing, the performances, core mechanics and incredible attention to detail here ensure that this is one...
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A hollow live-service superhero game more interested in selling cosmetics than delivering fun.
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Suicide Squad: Kill the Justice League is actually a good game. The good found in gameplay, cutscenes, and level design far outweigh the bad found in the campaign's pacing and some grisly missions and boss fights. Overall, I am pleasantly surprised with Suicide Squad: Kill the Justice League, flaws and all, and will definitely be sticking around.
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Suicide Squad: Kill the Justice League is a third-person action shooter where the ultimate band of misfits must do the impossible to save the world: Kill the Justice League. Reviewed on PS5. Review copy provided by company for testing purposes.
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Suicide Squad: Kill the Justice League has overcome a rough pre-launch time after multiple delays. While the objectives can feel repetitive the excellent gameplay never does. This review will be out of date after a month or two because this is a live-service assed live-service game. For fans of Destiny, The Division, and all the loot-focused games-as-a-service titles, this is a damned good one at launch. We’ll see if they can continue to grow and improve it over time.
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