
Teardown Reviews
Check out Teardown Review Scores from trusted Critics below. With 14 reviews on CriticDB, Teardown has a score of:
Teardown is one of the most fun games I have played this year. The combination of destructible environments and timed heists never gets old. Not quite mindless, Teardown is still a great way to turn your brain off and just blow stuff up. It is packed with so much content that you likely won't get bored of anytime soon.
Teardown looks great, as it uses the voxel style to make smashing stuff even more of a blast. The stages are of very high quality (given the intentionally blocky appearance of the game,) and the objects are all crafted to be recognizable even as blocky pixels. The physics of destruction add to the insanely satisfying nature of Teardown, as things fall and collapse onto themselves with wonderful weight. Just breaking stuff has never felt so good, and I can’t say enough about how fun it all is.
Teardown might sell itself off as a destruction simulator, but it’s a rather complex puzzle game built around performing the ultimate heist. With a complete voxel world to destroy or alter to your needs, you’ll need to use every tool at your disposal to get the job done.
Teardown is quite a fun game with a short campaign and an incredible amount of potential.
Teardown is a fun and ballistic sandbox for people intent on watching the world burn. Its war chest of tools and curated mods offer near limitless possibilities in the coolest game of its kind since Minecraft.
Teardown is a surprisingly addictive and compelling experience that takes the very simple concept of breaking stuff into bits and runs with it, serving up some of the best-looking destruction we've ever clapped eyes on. Yes, the lack of multiplayer modes is a bit of a sore point, but a well-designed and surprisingly meaty main campaign, alongside curated mod packs, means there's still plenty to dive into here for solo players. If you like wrecking stuff it's hard to knock what's on offer here, especially at the smart budget price point.
It’s not going for a realistic or beautiful art style. It’s a functional one, focused on the task at hand. That being, of course, destroying buildings so you can perpetrate a heist. One of my favorite missions to try and 100% was one where I had to dump six cars into the ocean. Figuring out how to position each one, carefully slicing off alarms, and working them all into the water before I could hightail it back to my escape vehicle was incredibly tense.
When Teardown first launched into early access back in 2020, it promised an unrivaled sandbox destruction game. In the years since, it has gained a massive following and delivered on that promise. So well in fact, that it has become a powerhouse that is infamously difficult to run at high framerates. Now that it’s finally out of early access, does it actually deliver?
Teardown has some genuine moments of chaotic fun that are sometimes interrupted by long periods of tedium and some minor performance issues.
When you first look at Teardown, you might assume that the goal of the game is to destroy everything you can see, or that you are destroying large buildings. The truth is somewhere in the middle; you are destroying buildings but your goals don’t involve destroying everything in sight. Instead, you will be carrying out different errands that require you to put your destruction skills to the test.
Teardown is a wonderful game when it’s utilizing its strengths. Tuxedo Labs created a technical marvel of a game reminiscent of Red Faction: Guerrilla where destruction is its bread and butter and deserves endless praise on that front. Nothing’s quite as refreshing as throwing explosives at a building where it’s weakest and watching it tragically crash to the ground or explode into glorious pieces. All the surrounding elements, however, from the stunted variety and diminishing returns of the heists to the lackluster campaign, work against Teardown to create an uneven seesaw that soars during its highs but underwhelms as it slowly descends from its great heights.
Teardown tears down the fabric of what a demolition physics game can be, yet replaces that with too many restrictions. All your fun will come from the creativity of your imagination, but that satisfaction falls apart when you’re limited by the tools the game has to offer. It’s such a shame when this game can offer so much more.
A first-person heist 'em up about smashing buildings apart chunk by chunk so you can get in and out quickly.