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The Technomancer
The Technomancer is a Sci-fi RPG set on Mars during the War of Water, where an aspiring Technomancer faces a myriad of questions as his future grows threatened by the secrets of his past. An RPG, T... See more
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Spiders studio are pretty experienced with RPGs, but they aren’t really adept at them... Or at least that was the case until now – The Technomancer seems to indicate that soon, practice will make the creators of Mars: War Logs and Bound by Flame perfect.
Spiders Studio specializes in RPG games, but it's not very good at them... Correction: it hasn't done well so far - The Technomancer shows that a little practice will make the creators of Mars: War Logs and Bound by Flame masters.
Running at somewhere between 20 to 40 hours depending on how involved you get with its wealth of side content, The Technomancer is strangely captivating should you make it past its flaky first few hours. Like Spiders’ previous forays into the genre; Bound by Flame, Of Orcs and Men and Mars: War Logs, it’s a game riddled with troubling issues, but those who persist and can see past them will discov...
I really wanted to like The Technomancer during my twenty or so hours with it, but constantly I was pushed into battles that were just not fun. I liked my companions, their stories, and the overall progression of the conspiracies and faction wars occurring on Mars. It would have been so much better if every time I needed to reach a location in Ophir I wasn't forced to fight four soldiers at once. ...
Get your butt to Mars. Maybe.
The Technomancer has some interesting hooks but falls by the wayside. With more time, polish and a lot more heart, it could have been something more but this vacation to Mars is imminently uneventful and forgettable.
It's a big effort from a small team, but it’s not the next great RPG.
The Technomancer's big sci-fi ambition is marred by its lack of polish and botched execution in a couple of big areas. It won't win any awards on the presentation side of things, but the core gameplay nevertheless elevates it and delivers some fast and chaotic fun. It's just too bad that the overall package wasn't able to come together as well as it could have.
Decisively average, The Technomancer can be an amusing role-playing experience thanks to its combat system, provided you are ready for constant repetition baked in a sub-par shell.
The Technomancer has plenty to offer for fans looking to return to the world of Mars: War Logs but for anyone looking for a AAA experience, The Technomancer isn't worth a $60 price tag.
So much could have been forgiven if the central, action RPG pillar of combat wasn’t constructed so poorly in The Technomancer. The world is clearly crafted with vision and attention to detail, but the characters who inhabit it come off too often as awkward marionettes who would rather be doing something else besides participating in this story. Its heart is in the right place, and that makes me wi...