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Destructoid is a Webby Award-winning video game-focused blog that was founded in March 2006 by Yanier Gonzales.

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Stela clearly wants to be as unnerving and fascinating as its contemporaries but the end product is merely an empty imitation. There is no element of surprise or wonder here, nothing to make players consider the game at a deeper level. Instead, it acts as a good reminder of the far...

CJ Andriessen·October 13, 2019
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I’m trying to be a bit vague here when it comes to Inmost‘s narrative details to avoid spoilers, but don’t cancel that Apple Arcade subscription just yet. It’s worth a playthrough as you wait for the next thing to come along, but you’d be hard pressed to exhaust all of the...

Chris Carter·October 13, 2019
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As a longtime fan of the series and as someone that honestly tried to give this a shot, I’m sorry to say that Breakpoint is a failure. I suppose the game can only get better from here, but it is not currently in a shape to even be considered finished.

Peter Glagowski·October 13, 2019
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It’s not a perfect game, but John Wick Hex still lives up to its premise and creates a new blueprint for how to adapt a film property. Hopefully, it does well enough for a sequel because I’m dying to step back into the shoes of John Wick.

Peter Glagowski·October 12, 2019
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Really, that’s how I could sum up Trine 4. It’s an easy recommendation for platform fans, but it’s also just a plain fun time. It’s not revolutionary or trailblazing, but it does what it needs to prove that Frozenbyte hasn’t lost its touch. I wouldn’t necessarily expect a Trine 5...

Peter Glagowski·October 7, 2019
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Yooka-Laylee and the Impossible Lair neatly captures the essence of Yooka-Laylee and reimagines it as a new type of game. It’s a distillation and a simplification, but it’s effective. Then, as its grand finale — a necessary conclusion that looms over the whole game — it turns uncharacteristically punitive. It’s rewarding,...

Brett Makedonski·October 6, 2019
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Bungie continues to surprise me in just about every respect: good and bad. Forsaken had a fantastic campaign that Shadowkeep doesn’t quite match, but all of the enhancements for Year 3 of Destiny 2 help balance it all out. Despite my misgivings and the weaknesses of Shadowkeep‘s story, I’m still having fun with...

Chris Carter·October 6, 2019
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So is Code Vein like Dark Souls? In some key senses, yes, but in others, it’s quite different, and it’s in those gaps that it manages to put some daylight between itself and its forebears, establishing its own place in an increasingly crowded field. It’s a stylish action RPG that replicates the...

Josh Tolentino·October 6, 2019
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Magic: The Gathering Arena is an absolutely brilliant recreation of Magic only held back by Wizards of the Coast’s monetization strategy and some unfinished business. With more of an open mind toward new modes of play (plus ways to keep your old cards relevant) and a better client, this could be...

Chris Carter·September 29, 2019
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So, is the Blair Witch game a good fit for a franchise many have mostly written off by now? As a fan of said series, I would say yes. It absolutely has its faults, with the poorly paced gameplay and story elements being the worst offenders, but the amazing set pieces...

Patrick Hancock·September 29, 2019
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By virtue of the second main iteration trumpeting both styles of play (Gunvolt, Copen), I prefer it, but Luminous Avenger distills so much of what made the series pop in the first place that it’s also worth investing in. My advice? Try Gunvolt 2 first to see if you like Copen, then...

Chris Carter·September 29, 2019
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While Deck13 still has some work to do, The Surge 2 is a massive step up from its predecessor in just about every respect. For the first time, I’m actually excited to see what the studio is working on next.

Chris Carter·September 28, 2019
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