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Assault Android Cactus kind of snuck up on me, and is easily one of my favorite shooters of the year. I’m really interested in seeing what developer Witch Beam comes up with next.

Chris Carter·October 28, 2015
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I don’t want to give away too much as The Park is only an hour long, but I admire Funcom’s effort with this experimental take on the genre. It really does try something different, even if you can feel the core themes sneaking up on you a mile away.

Chris Carter·October 27, 2015
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I just wished that Fatshark had tried to be as original in the gameplay as they have in the visual direction. At times, it just felt like I was playing a mod, and depending on how you look at it that’s either the biggest compliment or the absolute worst thing...

Joe Parlock·October 26, 2015
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Penarium is incredibly fun, but could have been even better if the multiplayer and arcade modes had taken some inspiration from the campaign. But even then, what’s left is overall a fantastic experience. The game is difficult, but I haven’t found myself so lovingly furious with a game since Spelunky....

Alissa McAloon·October 23, 2015
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Tales of Zestiria plays by the book in a lot of ways, particularly when it comes to its cast and narrative. But it’s still a great entry into the series, and a welcome return for old fans, especially as far as the battle system is concerned. In fact, it’s even inspired...

Chris Carter·October 20, 2015
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Guitar Hero Live completely took me be surprise. I love the new controller design, the FMV portions work far better than they should, and Guitar Hero TV hooked me with its channel concept. Going forward, I’m hoping that the model further reinvents itself by introducing the world to new music.

Chris Carter·October 20, 2015
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My 15-hour transition from inelegant tank (Boulder style) laboring down the well to eyes-closed, 25-kill-combo (Levitate) falling with style has been a flurry of close calls, of “one more run,” of consistently dying to the boss despite doubling my starting health. The knees-braced bullet pounding side winding across the screen...

Steven Hansen·October 20, 2015
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Nintendo seemed hesitant to bring Fatal Frame: Maiden of Black Water overseas, and I’m sure it’ll be monitoring how it sells to gauge interest. Twelve-year-old me would be upset with this review, and he’d blame that asshole Zack Furniss for condemning the series to death with a damning review. He’d be...

Zack Furniss·October 19, 2015
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I wouldn’t be surprised to hear some may abandon it before finishing due to its difficulty, but I also wouldn’t be surprised to see diehards pop up, going for the no-death and the 100 percent runs. For me, I’m totally happy with my single playthrough.

Darren Nakamura·October 17, 2015
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While decent enough, Dengeki Bunko: Fighting Climax may be too simplistic for most hardcore fighting game fans to enjoy as anything more than an ephemeral lark, but is also perhaps still too complex for those that find the genre intimidating. It feels like another instance of game designers shaving off...

Dragon Quest Heroes almost feels like a fully-fledged action RPG, but there are a few things holding it back from greatness. In the end though it still has its charms, alongside of a beautiful art style and a buttery smooth framerate. If you really dig Warriors games and can go at it...

Chris Carter·October 7, 2015
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I’m not even sure if there are G1 fans out there anymore. It shouldn’t be a deciding factor when picking up Transformers: Devastation though, as it’s a great action romp by any right. Just be ready to deal with a few nitpicky issues.

Chris Carter·October 6, 2015
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