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GameWatcher

GameWatcher is a games media site focusing on Strategy and Horror Games.

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Such thoughts may be wishful thinking. Codemasters has a duty to slowly improve its racing franchise. When out on the track, this is the best F1 simulation of the generation. It offers a real challenge for players of all levels. Unfortunately, a lack of new ideas hinders the rest of...

Nick Akerman·September 18, 2012
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In reality, Guild Wars 2 will likely only get better in the coming weeks and months whilst players settle in, features mature and the long-term content plans reveal themselves. It’s not often you can say that about any MMO in this day and age, and even if this is one...

Emmanuel Brown·September 12, 2012
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It’s really difficult to focus on the lesser aspects of a game like Papo & Yo, one of the most inventive and interesting games in recent memory. The puzzles are consistently enjoyable, while the narrative undercutting this fantasy world is truly heartbreaking. It’s hard not to be slightly disappointed with...

Sam Atkins·September 5, 2012
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The only actual dark side to Darksiders 2 is the less than standard delivery for its PC outing. It works exceedingly well when it works, but as I said the game is either in a state of ‘on’ or ‘off’ as there isn’t any room to fine tune graphical settings....

Simon Priest·September 4, 2012
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Despite the lack of co-op Fall of Cybertron is a huge improvement on its predecessor, offering plenty of entertainment for the non-fan and out-and-out geekgasms for the Transformers acolyte. The only reason I’m not scoring it even higher is the game having debatable long-term appeal, and because War For Cybertron...

Chris Capel·August 30, 2012
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It’s remarkable how well United Front Games have fostered this game. All the uncertainty and lack of future is eradicated for a consistently entertaining title. If Sleeping Dogs started life as an unloved orphan, it’s now an adult that can hold its head high. Now the title has realised its...

Nick Akerman·August 25, 2012
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It’s this feeling, the one of crushing disappointment, that riddles this HD update with frustration. Activision killed the series for a reason, and there’s nothing here to suggest that decision was a bad one. Veterans might get some excitement out of this, but nostalgia is soon overpowered by reality. If...

Nick Akerman·July 31, 2012
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As one of the ‘chosen few’ Summer of Arcade titles, it’s easily to come away from Deadlight more than a little disappointed. There are sparks of inspiration here and a beautifully realised setting, but beneath that veneer of intrigue lies gameplay that just doesn’t cut it with the best. There’s...

Emmanuel Brown·July 31, 2012
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Some of the challenge of the original Zuma is clearly gone. The earlier game is one that despite years of practicing, I’ve still not managed to complete. In contrast, Zuma’s Revenge could be completed in an afternoon. It’s that aim for perfection that ensures that players will want to return...

Jennifer Allen·July 27, 2012
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The story’s fairly competent and ties into the film well, but the lack of Andrew Garfield or even a remote sound-alike ruins its chances of feeling like the movie it’s supposed to tie in to. It’s more like a cartoon, which isn’t necessarily a bad thing but the No. 1...

Chris Capel·July 23, 2012
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It’s never satisfying to condemn any game but it’s hard not to with Inversion. There are glimmers of nice ideas within, but the water is too muddied to see them clearly. All that’s left is a bunch of mechanics that we’ve all seen before, and better implemented elsewhere.

Jennifer Allen·July 17, 2012
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Deponia’s saved from being worse than Yesterday by at least having a simple understandable storyline and by not taking itself too seriously, but that’s not saying much. Next time though Daedalic, hire yourselves some better writers (in both German and English), try not to make your main character so utterly...

Chris Capel·July 2, 2012
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