MonsterVine
We Cover Video Game News, Reviews, Previews, and More.
Latest Reviews
And circling back to how quickly this game moves, I really want to stress how relentless this game is. Shadow Warrior 3 has zero interest in taking things slow as it shoves you from arena to arena, with the occasional platforming segment. As thrilling as the game is, it’s almost...
Visually, Empires looks crisp and runs well enough. I didn’t have any issues with performance when the screen was filled to the brim with soldiers and explosions. The voice acting is over-the-top with enthusiasm and it fits perfectly with the bombastic insanity unfolding on screen. The music is just as...
Now mind you, I did get confirmation that a day-one patch was coming that might possibly improve performance on these two platforms, but my review build didn’t have that so I can’t comment on it. I’d assume current gen consoles like the PS5 or XSX are fine considering we’ve seen...
There’s skill progression where you can punch things to heal or learn to ride enemies or get even better at shooting the hell out of things. It’s got everything: screaming guys chasing you around, explosions, shotguns, secret areas, single player, co-op, achievements, workshop packages, even benchmarks. This is one of...
The music is energetic and exciting, which bolsters you to wail on foes with renewed vigor. You can unlock songs to listen to in the DJ Station by fighting different teams, so you can jam to your favorite tunes at any time. There are even tracks from previous KOF games,...
And I know what I’m complaining about here is an accessibility issue. Sifu is a hard game, where overcoming the challenge is the reward. Getting your ass beat by a particular boss over and over until it clicks is such a satisfying feeling. It’s just that I want as many...
The visuals of Pokémon Legends: Arceus are rather disappointing, as everything but the Pokémon models feels straight out of the late PS2/Early 360 era. I get that visuals aren’t the end-all-be-all, but it’s harder to get immersed in an open world that looks comparable to Oblivion in 2022. The worst...
Now I’m not sure if it’s because the transition to a 3D art style makes it easier to take in the environment to better judge jumps, or if the game’s difficulty was purposely toned down, but OlliOlli World is definitely easier to play through than its predecessors. There wasn’t really...
I think my main gripe with the mechanic is that it all just feels like an artificial way of getting you to make a mistake at night and trigger a chase or something. Playing at night already comes with its own risk/reward system. You can either go in and out...
The biggest offender is that there’s not even a training mode to jump into, which for a game as particular as Windjammers is, seems a bit unforgivable. To learn how to play there’s just a quick slideshow you have to memorize as you can’t refer to it while in a...
The visuals and sound are excellent, as expected. The colorful chibi art for the wide array of Capcom and SNK characters is incredible, and the music is energetic and varied depending on the situation. The overworld sprites are pretty basic, but the card art makes up for it and then...
Visually, you can’t expect too much from this remastered collection. These are PS1 games originally, and the models and backgrounds look fine when you keep that origin in mind. They’re pretty blocky and robotic in how they move, but I find that classic look appealing. I had no performance issues,...

















