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The game itself is paced like your regular action game. You’ll enter a level, blow through arenas filled with enemies, meet a boss at the end, and get your score before moving on to the next stage. I will say, as a big fan of the series it is pretty...

Diego Escala·August 21, 2020
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There is what I’d call the usual Total War downside where each faction doing its own thing takes longer and longer. Some of this is helped as factions get taken out or absorbed but it still makes late turns feel like they’re taking forever. The upside is the diplomatic game...

Tom Ravencroft·August 20, 2020
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Röki

Unscored

Throughout the game, I really became attuned to Tove and what she was going through. This isn’t simply a fairytale that’s meant to instill a lesson or behavior but rather a journey of self-discovery and understanding. Tove learns to face her past and be okay with what happened and who...

Nick Mangiaracina·August 19, 2020
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The other (albeit more minor) issue is a few glitchy quirks the game has. When using a controller, and then transitioning to a keyboard to invite a friend can sometimes cause the invite screen to infinitely open and close, requiring a full game restart if it doesn’t stop. Getting eliminated...

Diego Escala·August 18, 2020
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Cold Symmetry has truly done something grand. With a small team, they’ve created a well-polished and easy-to-play game in a space that would usually forbid it. Seasoned players are unlikely to turn to Mortal Shell for their intense gaming pleasures. But those sitting on the fence will have a nice...

Brian Seymour·August 17, 2020
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The exciting music and clean visuals of Boomerang Fu add to the game, especially the freezeframe and slowdown that occurs when you get a kill. The spill effects that come with kills (depending on what food you are) are a nice touch as well, as they add some carnage to...

Spencer Legacy·August 14, 2020
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The game warns that eating too much can be detrimental to your body. It’s good life advice, but I never felt hindered by overconsumption. In fact, I ate everything I could. There were changes to how the character moved, but this never discouraged me from eating anything. This held true...

Brian Seymour·August 13, 2020
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It feels like an artsy, short-ish game taken over by a producer that said, “You know what the kids like? Hard games. It’s what’s in!”, so there’s more grinding than maybe there ought to be, and the story goes from depressing and sad to literally rubbing your face in it....

Tom Ravencroft·August 12, 2020
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The game has very low requirements to run properly, and I could max the settings with a 1050ti. However, in terms of performance and graphics, there is nothing to highlight. There are many bugs and glitches that can affect the performance and most of the scenarios use dark colors with...

MonsterVine Staff·August 11, 2020
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Developers, Genius Slackers, made a very interesting concept of what happens while consuming drugs, using all types of scenarios, playing with geometry, intense camera changes, and unexpected choices and consequences. What Happened feels like it lacks content being the replayability value what saves it. In case you know someone who...

MonsterVine Staff·August 10, 2020
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The story is interesting enough to push the gameplay along and has some great moments as you learn more about past events, and it comes to a satisfactory conclusion aided by its wonderful music. There are two endings, determined by a choice you make at the very end, although you’ll...

Samantha Lienhard·August 9, 2020
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Don’t be fooled. Hellbound doesn’t straddle the line between inspiration and imitation. Instead, it dives headfirst into the shallow end. There’s enough marketing and nostalgia on the surface to lure you in. But once you start playing, you’ll just be thinking about how you could be playing Doom instead.

Brian Seymour·August 4, 2020
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