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While the gameplay is the primary focus, Skully has a surprising amount of story. This is conveyed in part through dialogue from Terry and his siblings as you journey through each level, and also through cutscenes. There’s no clear explanation for how Terry travels with you–cutscenes show him walking alongside...

Samantha Lienhard·August 4, 2020
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The result of all of this is a very competent JRPG. I wasn’t quite sure what I was getting into going into Fairy Tail. What I found was a story that I didn’t really connect with but was interesting enough to keep me going. I also found a combat system...

That’s thankfully the only gameplay affecting issue I experienced. My other complaints with the game have to do with just general UI nitpicks. Being a game that’s going to the effort to have a stat heavy system, encouraging you to craft specific crab builds, it’s bizarre how when playing multiplayer...

Diego Escala·July 29, 2020
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The sights and sounds of Destroy All Humans are another highlight, as everything is crisp and new without losing the original game’s art style. Enemies are delightfully stumpy and cartoonish, while the Furon have a nasty amount of detail to them (I’ll never unsee Crypto’s pulsating holes on the back...

Spencer Legacy·July 27, 2020
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That said, from just the world and combat alone it’s hard not to recommend this game. It just captures such a specific itch that no other game, samurai, or otherwise has managed to capture. The main story is not as deep as you would hope, but the world of Tsushima...

Joe Bariso·July 27, 2020
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A mildly frustrating element with the game however is its lack of a map system in place. Each area of the game features a hidden upgrade you can acquire upon returning with the appropriate new ability, such as bombs that will instantly kill you until you acquire the hardened shell...

Diego Escala·July 22, 2020
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If you are looking for something that feels very unique, and to that point, feels like a very polished version of something unique, you could do far worse than Rock of Ages 3: Make & Break. I was occasionally frustrated at how the rocks handled, or the lack of...

Frank Wood·July 21, 2020
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Visually, Lycoris looks quite nice but suffers from poor performance. The character models and illustrated scenes are crisp and high quality, and there are some nice particle effects spread throughout the game. The problem is that these visuals are the cause of some harsh performance issues, with an incredibly inconsistent...

Spencer Legacy·July 20, 2020
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While even the simplest quests can take a grueling amount of effort to complete, they’re also hampered by the poor UI and system performance. Playing the game on the Nintendo Switch means weathering a lackluster resolution and fluctuating framerate. There were even a few game-breaking bugs I experienced which required...

The presentation is a bit disappointing, as the 3D models are very basic and rounded, which somewhat deflates the appealing Harvest Moon art style. The 2D art used for dialogue portraits is perfectly fine, it’s just the plump models that feel needlessly simplistic. The music is suitably charming though, as...

Spencer Legacy·July 8, 2020
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The presentation of Drill Land is incredibly cute, both in its visuals and its audio. Everything is round and clean, while the characters all look different and suited to their personalities while adhering to the game’s pleasant style. The music is upbeat and bubbly, and gets you in the mood...

Spencer Legacy·July 6, 2020
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Visually, Rehydrated is a bit mixed. The models are pretty inconsistent, with Mermaid Man and Barnacle Boy looking like they’re unfiltered Unity assets when compared to the expressive and colorful models for Spongebob and Squidward. Environments look great though, as each stage has its own tone and style that sets...

Spencer Legacy·June 25, 2020
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