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This being an Obsidian game, I came into it expecting the usual Obsidian jank that’s always plagued their games but was pleasantly surprised to see the game running fairly smoothly. I’ve dumped hours into the game and have yet to come across any sort of significant bug besides a comical...

Diego Escala·October 22, 2019
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A neat flourish is the music: There’s not a lot of it and when something shows up, it’s as a cue that something’s happening. You stole something, you got caught, someone’s chasing you, all these merit a little flourish of the soundtrack. Otherwise, it’s all ambient sounds and, of course,...

Tom Ravencroft·October 18, 2019
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The visuals and music in Story of Seasons are perfectly in-line with the tones of both Doraemon and Harvest Moon. Everything is colorful and fantastical to look at, without being overwhelming. The songs are catchy but soothing enough to lull into the background while you focus on growing more turnips...

Spencer Legacy·October 18, 2019
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De Sardet’s exploits dance around many themes and topics that provide interesting possible outcomes but often end up feeling too familiar. It’s a genuine shame there isn’t more room for diplomacy or results that feel morally ambiguous. That being said, Greedfall is still a good game. A good game that...

Sean Halliday·October 17, 2019
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The visuals seem to be inspired by classic Fleischer-era cartoons, and contemporary adaptations of this style such as Cuphead. There’s a somewhat lifeless feeling to it all, however, as the tweened digital animations feel somewhat static and robotic. The designs themselves are fine, it’s just the way they move and...

Spencer Legacy·October 11, 2019
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What’s probably the coolest feature the game has however is the “Show a Friend” mode. Here, the game skips the filler and throws you into a quick mashup of various levels from the entire campaign as a sort of “demo mode” to show any friends who may come over. It’s...

Diego Escala·October 11, 2019
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The visuals are the most notably dated part of Ghostbusters Remastered, though the pre-rendered cutscenes still hold up quite well. The faces can dip into the uncanny valley a bit, and cutscenes can feel a bit stiff, but the colorful ghosts and lively environments hold up beautifully. Going through themed...

Spencer Legacy·October 10, 2019
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The visuals of Indivisible couldn’t be described as anything less than gorgeous. The breath-taking hand-drawn animation that defines Indivisible is stunning to look at, as is the jaw-dropping opening film (animated by Studio TRIGGER of Gurren Lagann and Kill la Kill fame.) There are times when the graphics won’t load...

Spencer Legacy·October 7, 2019
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I want to specifically point out that AI has a stellar soundtrack, with themes that can evoke emotions of every kind from you as you play the game. I’ve had the “Date’s Apartment” and “Hifumi” themes stuck in my head for the last few days, though almost the entire soundtrack...

Spencer Legacy·September 27, 2019
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Visually, Lego Jurassic World looks incredibly accurate to the toys it’s based on. These iconic film locations are incredibly charming when built from Lego, as are the characters of the films in minifigure form. The non-Lego environment pieces are exceptional as well, as they evoke a childish nostalgia, as though...

Spencer Legacy·September 24, 2019
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Visually, Rogue Corps is rough around the edges. Character models are quite intricately detailed, which contrasts with their eerie and off-putting faces. There are only a few types of fiends in the game, a lot of which look quite similar to one another. The designs themselves are great though, with...

Spencer Legacy·September 23, 2019
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Outside of combat, there’s an entirely new snowy hub area (named Seliana) with its own features in addition to all the necessary shops and mission boards. Your hunter receives a new two-story room with walls, floors, furniture, and decorations that can all be changed and customized, which makes it feel...

Spencer Legacy·September 16, 2019
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