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Tex Murphy has been fairly successfully transported to the modern era, and maybe that's enough for the established fans. It's just a shame he didn't pick up enough new tricks in his sixteen-year hiatus for everyone else to take notice.

Justin McElroy·May 14, 2014
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Wherever The Walking Dead Season 2's conclusion heads, I hope Telltale is able to maintain the sense of dreadful agency it has built up in Episode 3. "In Harm's Way" created an unforgettable new villain, but it also managed to make me feel like a villain myself along the way....

Philip Kollar·May 13, 2014
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Super Time Force is probably the dumbest smart shooter I've ever played. The face it wears is the goofy nostalgist that can't be serious for even a moment, sure. But Capy's implentation of time travel and control is inspired enough to shine new light on even its most tired-but-excellently-executed inspirations.

Arthur Gies·May 13, 2014
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And then there's the copious technical issues I ran into during the game's relatively brief campaign. In an hour and a half, the game crashed on me twice and hard-locked my PC once. In one level, I fell through the floor whenever I tried to run, forcing me to walk...

Griffin McElroy·April 29, 2014
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In theory, I can’t say enough good things about the quality of Elder Scrolls Online’s adaptation to consoles. It’s a faithful, smart and almost completely comprehensive way of getting the ESO experience. But it’s been over 15 months since I last visited Tamriel in the Second Age, and I was...

Polygon Staff·April 24, 2014
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I'm sure there will come a point — after all the updates, after its full final release, after I've mastered the dangers of Sector X — where I finally feel done with Starbound. Even an infinite game can't pull me in forever. But its slow start aside, this is the...

Philip Kollar·April 22, 2014
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Every aspect of Fusion feels like a less imaginative experience that coasts rather than strives for something better. There's no question that the core Trials gameplay within Trials Fusion remains fun. But the host of missing features and bad design choices make it a  significant step backwards after Evolution...

Russ Frushtick·April 16, 2014
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Mercenary Kings builds on the simplicity of classic run-and-gun shooting gameplay in an elegant way. The game is actually overflowing with content, but it's in the form of tweaks to the formula rather than giant shifts — a new enemy here and there, a gun part that completely changes your...

Philip Kollar·April 9, 2014
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These are petty complaints, but the fetishization of minute details has been practically the only selling point for MLB 14 on PS4, and there simply aren’t enough fulfilled here to make it a compelling experience above what the PS3 already has established. With cloud-saved Franchise and Road to the Show...

Owen S. Good·April 7, 2014
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While the upgraded visuals and performance don’t change the core of Dark Souls 2 — this is still the same game it was on console — my latest playthrough on PC has without a doubt been my favorite. If you’ve been patient and have the option to play it on...

Philip Kollar·March 11, 2014
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Titanfall is the rare game that feels like it came out on top of the few compromises Respawn has had to make. Sliding the spectacle and holy shit moments of an epic campaign among bold, fast multiplayer that steals unlikely elements, Respawn has made them shine like they belonged there...

Arthur Gies·March 10, 2014
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