Rock Paper Shotgun
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Rock Paper Shotgun

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Conversely, however, I don’t think I played a single match that I didn’t enjoy. The game offers an immediately recognisable concept, that manages to innovate and surprise, and it’s entirely unlike anything else I’ve played before. Just like a secret clubhouse, it’s likely to lose its allure if you spend...

Nic Reuben·August 16, 2019
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Its entry into the cockpit-based, open-world, space-trucking genre puts this game in an arena with some heavy hitters, ambition-wise. Nevertheless, with a development team of five people and a price tag of only £24, it seems fair that it's less of a world to live in, and more one to...

Chris Farnell·August 13, 2019
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With Age Of Wonders: Planetfall (and I’m using its full name to underline the fact that its title doesn’t do any favours in dispelling the ‘generic SF’ vibe), I found the opposite - a glimmering space crystal, including some great story elements, buried under a patina of lowest-common-denominator grime. A...

Nate Crowley·August 5, 2019
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Even if you don't care about disjointed storytelling, repetitive levels or cringe-worthy jokes, I can't recommend Youngblood. If you're desperate to shoot bads with a bud, go play Borderlands, Destiny 2, or Far Cry flipping Five instead. MachineGames clearly felt the need to tread some water before Wolfenstein 3, but...

Matt Cox·July 26, 2019
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Beyond: Two Souls feels like a Frankenstein creature; a television show with interactivity jammed in for the sake of it. It’s an interminable cutscene that demands your input at every moment, constantly disrupting the flow of the story to do so, but doesn’t reward your actions with any kind of...

Jay Castello·July 26, 2019
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But all that will come, as sure as sausages come tumbling out of the hole in the wall in the basement where I live. Nightmare Reaper is one of the better examples of the new and increasingly populated genre of retro-styled shooters and a chance, if ever it were more...

Steve Hogarty·July 23, 2019
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Indeed, so effective was the musical and visual direction that I gasped in genuine awe at a key moment in the finale. It may not be a long game, for a faster-witted player than I would get through it in an afternoon, and pretty games may not be all that...

Sin Vega·July 18, 2019
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So, it's a game with two key strands that feel forced together when they don't really work in tandem. I like both ingredients in theory, but they don't coalesce successfully, like how a vinaigrette salad dressing will separate into oil and vinegar until you shake it up again. Except balsamic...

Alice Bell·July 17, 2019
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Added together, the checkpointing and easy fights make Gato Roboto feel like it never really gets going. In an ideal world I would have seen more interesting puzzles and challenging enemies, but as it is, and because there are only a handful of sectors to explore, your couple of hours...

Dave Irwin·July 9, 2019
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At the heart of Sea Of Solitude is the idea that all emotions can have a positive or negative form -- love can be twisted to be something unhealthy or saddening, for example, just as being alone can be quiet solitude or debilitating loneliness. I’ve no doubt that Sea Of...

Alice Bell·July 5, 2019
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Without the weird Lovecraftian bits, this is a slightly janky, slightly grindy detective game that does some interesting things in a very atmospheric depiction of a profoundly depressed town. Taking them into account, I don’t know! I was confused and uncharmed by the whole thing, but I still haven’t untangled...

Alice Bell·June 25, 2019
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As I flicked switch after switch and roly-polyed through each generic challenge, the game's early levels and that glorious GIF felt like a distant memory. My Friend Pedro does let you realise the fantasy of conducting a bullet symphony while hanging upside down from a zipline, but like most fantasies,...

Graham Smith·June 21, 2019
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