Rock Paper Shotgun
We write about PC games, and things to do with PC games.
Latest Reviews
Hypnospace Outlaw
I've had such a time with this. I've been bemused, entranced, confused and delighted. I've laughed a lot, been slightly creeped out, and constantly astonished at the level of detail in every element of this. There is just SO much to do, to explore, so many secrets I know I've...
The Occupation
The best bit of The Occupation is creeping around and scrabbling through paperwork, and that bit is bloody brilliant. Can someone make a game that’s just that conducted in different shady corporate offices, and without the bugs or a tired political story? The nicest layer of the flawed lasagne: being...
Otherwise, this is really hard to recommend. The music, which really should have been the focus, is tinny ultra-basic beats, sounding like midi files in their simplicity. There’s no attempt at livening it up with real instruments, and the game’s Guitar Hero-style button-along sequences are insultingly rudimentary. Crikey, I just...
Ape Out
Despite the repetition, after many deaths, it does not feel repetitive, because other variation is added. Some of the levels take place in darkness, and you must avoid the swinging torch beams of the guards. Others have explosive barrels of oil, or bombs falling from the sky, a last ditch...
Anthem
Reviewing a games-as-a-service game can be weird anyway, because they change. Anthem has already, in a week, and is going to change more over the next month (it has a roadmap). On top of that, with Anthem I feel there's a lot to explain but not much to talk about,...
Far Cry New Dawn
That's good, because you need to plough on with the main missions if you want to unlock that double jump - and trust me, you do. Jumping down slopes and hammering the wingsuit button in the vain hope it will open has long been a central tenet of Far Cry....
Crackdown 3
There's obviously a long and sad story to be told here. The tales of how it swapped development studios, of how it was supposed to be an Xbone launch title, why it never became the promised technical masterwork that made cloud-based processing a part of gaming. It reeks of development...
Metro Exodus
Regardless of its limitations, Exodus still deserves its place among its underground comrades. In many ways it's better, and I'm very glad they didn't just repeat the same subterranean journey again. And yet, for the studio, this installment might also turn out to be a fabulous curse. Because if there...
Eastshade
It's definitely a shame that painting isn't more of a thing. But this really comes together. A slow, gentle, personal RPG, with neat little stories, characters I remember, and a real sense of having spent time in a special place. Oh, and last of all, in Eastshade if you want...
Foundation
And this is just the first alpha build. Oh, you'll be able to tell right away that it's an early access affair, from the straight-outta-Windows-95 UI to occasional game-stopping glitches to an outright useless problem-locating system (which means a whole lot of close scrutiny and guesswork when you end with...
So, there you have it. I’m very happy with my planes wot go “whoosh”. The only reason I’m not giving it a Bestest Best badge is because it doesn’t do anything particularly new. It just does everything very well. Make no mistake, if you’ve played a game about shooting missiles...
Sunless Skies
And so, for all my complaints about Sunless Skies being more Mary-Kate than Elizabeth to Sunless Sea's Ashley Olsen, I've found it very hard to step away from it. It is a place of wonderful sights and terrible people indeed, and I remain a sucker for the atmosphere of its...











