Rock Paper Shotgun
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Rock Paper Shotgun

We write about PC games, and things to do with PC games.

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Rare unquestionably need to apply new meat to these beautiful bones. I've enjoyed the ambience of Sea of Thieves so much that I want it to be something that stays in my life for a long time to come, but, in its current state, I know that is impossible. There...

Alec Meer·March 23, 2018
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I don’t think I’m ready to move on from Fortnite, but Darwin Project is actually shaping up to be the more unpredictable and intriguing of the pair. It’s definitely lacking in the polish department, though, and its single mode doesn’t seem like the best way to enjoy the game. A...

Fraser Brown·March 20, 2018
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It's still a bloody good time-troubling tactical shooter though, even if I wish it had more space to explore the world, and more variety in the tasks and locations. Think of it as a snapshot though, a malleable freeze-frame that captures one aspect of life in a particularly gleeful cyberpunk...

Adam Smith·March 6, 2018
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Metal Gear Survive is the game I want it to be about... 10% of the time. When there’s a rare section where stealth is the best approach. When I just manage to defeat the final wave on a protection mission, thanks to strategic placement of defences. When I’m thinking my...

Matt Cox·March 1, 2018
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Where The Water Tastes Like Wine is out today, and is available for Windows, Mac and Linux, via Steam and itch.io for $19.99. Disclosure: former RPS columnists Cara Ellison, Leigh Alexander, and Emily Short were part of the vast writing team for the game.

Adam Smith·February 28, 2018
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In trying to strike a balance between complexity and accessibility, Rise of Industry has hidden a lot of the nitty gritty details that you really need to understand how well your business is doing. It arguably makes the game harder, even if it’s initially less daunting. And while I’m getting...

Fraser Brown·February 27, 2018
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Eco is one of the boldest crafting sandboxes I’ve come across, and smartest, but despite its ambitions it’s still very much beholden to the same tired, old gathering and crafting cycles we're all very familiar with. The big picture stuff, forging a civilisation and saving the planet, that’s utterly captivating,...

Fraser Brown·February 20, 2018
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Fe

Unscored

Fortunately for Fe's sake, it's receiving a cross-platform release, and hopefully will find its audience through PlayStation, Xbox and Switch. But the PC build will receive a fraction of the sales it deserves, at the hands of the hubris of its publisher.

John Walker·February 16, 2018
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It took me almost eight hours to complete and apart from some mild frustrations in one of the final worlds, which felt like it had more wild goose chases and dead-ends than the rest of the game combined, I enjoyed every minute. The more I think about it, the more...

Adam Smith·January 25, 2018
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We’ve talked about it in a podcast, describing it as a horror game. And we were half right, there are moments of tension that rival any first-person jumpscarer. I may have overcome my apprehension of the saw-toothed Stalkers in the kelp forest, among other alien animals. But there are caves...

Brendan Caldwell·January 24, 2018
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Unless you plan on speedrunning the game, Iconoclasts has relatively limited replay value. Still, in the end Iconoclasts wasn't quite what I expected, but I greatly enjoyed my time with it, and would recommend it to any platformer fan. Now I've had some time to digest it, I don't think...

Dominic Tarason·January 23, 2018
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I’m not done yet, either. Last night I had some new ideas for some wall designs that lean more into the tower defence side of things by funnelling zombies down into kill zones, but I’m still not sure how easy it’s going to be for me to draw them in....

Fraser Brown·January 3, 2018
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