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Rock Paper Shotgun

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Yes, sleds are awful. The worst mode of transport, unless you have flying reindeer. I did not. Like The Witcher 3’s Roach, the wolves sort of have a mind of their own, but it’s even more pronounced. As we sped through the decayed forest, I offered them suggestions about where...

Fraser Brown·December 19, 2017
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On the whole, though, Okami is a delight from start to finish. It gives you the freedom to savour and indulge in every last drop of its ink-washed world, and its combat and story are both superb - particularly if you have even the slightest bit of interest in Japanese...

Katharine Castle·December 18, 2017
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SpellForce 3 is a game that, when pulled apart, doesn’t always come out looking great, but that I’ve still really enjoyed. I get a sort of primal delight in seeing two of my favourite genres blended together competently, and that’s definitely SpellForce -- competent. It probably seems like I’m damning...

Fraser Brown·December 13, 2017
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More than anything, the feeling that dominated throughout was one of magic. Its impossible logic made so much sense, its undimensional structure somehow coherent, so long as you allow yourself to float between the solving and the unsolving. It is that suspended place, between confusion and understanding, reality and impossibility,...

John Walker·December 12, 2017
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The result of a successful Kickstarter, and released the traditional year later than planned, Pixwerk's debut seems like a proper treat. And looking at the game's screenshots on Steam, my early exploration shows I've seen barely any of the environments and weapons/vehicles on offer here. At less than a tenner,...

John Walker·November 23, 2017
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Despite that, Adelpha’s diverse environments still prove every bit as enjoyable to explore as those in a modern release. And Slade, daft name and all, is a bright spot, managing to straddle that precarious line between annoyingly cocky and charming, like a proto Nathan Drake. The variety of his arsenal...

Alyse Stanley·November 22, 2017
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I cannot fathom what Ghost are doing with the Need For Speed series. The introduction of smashable billboards (although not of course those with real-world advertising on them) seems like a hark back to the glory days of Criterion, but the repeated punch in the face that is the storyline...

John Walker·November 14, 2017
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Nioh is like Dark Souls in so far as the halts to progress and forced repetition of fights function. You move forward, you fall, you learn, you try again. Experience works almost identically, tied to a form of currency that must be cashed in before death, adding a delicious risk/reward...

Adam Smith·November 7, 2017
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Still, Origins handles its creative inheritance more elegantly than some open worlders, not least because unlike, say, the first game's Altair, its protagonist actually feels like he is of this realm rather than merely in it. And if the levelling and to-do list grate, the series has never offered a...

Edwin Evans-Thirlwell·November 1, 2017
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Once we’ve had more time to try the game on varying machines of varying quality, we’ll also follow-up with another piece that speaks to the PC-specific tech experience. Destiny 2 will also change in the future as Bungie makes tweaks and releases new DLC. Expect RPS to update our collective...

Rich McCormick·October 25, 2017
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Overgrowth feels like a mod created for a wacky physics sandbox where all the openness and experimentation has been pushed to the side, and everything else has been twisted around a forgettable, barely present story and a series of brief and ugly levels. I’m just glad that, at around two...

Fraser Brown·October 19, 2017
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Which means it coyld also really do with a faster restart. A single key, instant restart woyld be ideal, rather than having to pyll yp the meny, click Restart, and then watch the needless three second intro each time. Patching that in, if possible, coyld make things mych zippier when...

John Walker·October 5, 2017
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