

Rating
Total War: Attila
The next installment in the turn-based strategy game with real-time tactics, Total War: Attila casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages. How far will you go to survive? Will you sweep oppression from the world and carve out a barbarian or Eastern kingdom of your own? Or will you brace against the...
Details
- Released
- February 16, 2015
- Developer
- The Creative Assembly
- Publisher
- Sega
- Platforms
- PC
How it plays
Up to 2 players
Similar Games
Total War: Attila Reviews
Professional reviews from gaming critics
For the uninitiated, Total War: Attila does a good enough job introducing a very detailed world and mechanics. What it does best is allow a player to get right into the meat of combat and enjoy orchestrating campaigns across gorgeous battlefields. While micromanaging the war effort and empire can be detracting, there are enough game modes and variety in the campaign to ween someone into the thick of it. At the end of the day, the battles are satisfying and the AI is good enough. It is not without it's problems, but it's as good a strategy game as you'll likely to find.
Despite the long turns and multitude of menus, Total War: Attila succeeds because it gets you invested in your armies and the period of time. Because the lens is pulled back and away from the battlefield, you can still enjoy other aspects to the game such as family trees and political unrest. This makes for a more fully fleshed out experience that is accentuated by armies that will both thrill and frustrate you in equal measure. Total War: Attila expects you to lose and become frustrated, but it is right there waiting for you to learn, improve, and come back with a vengeance.
Total War: Attila doesn’t reinvent the wheel – or the aqueduct. Instead, it capitalizes on the franchise’s longstanding strong points with engaging combat and plenty of decision-making at the civic level as you manage an enormous empire. Several different modes are available, including a few different ways to play the Grand Campaign (either beginning as a huge empire ready to defend the borders on all fronts or a roving band of barbarians seeking to pillage the world). If you’re looking for instant action, a number of historical battles await, along with custom games.
Total War: Attila is one of the best strategy games you can find on the market right now if the historic world is your field of interest and I strongly recommend it to you. There's more than enough accurate material to be found here, allowing you to recreate famous scenes from history, or even create your own from scratch.
All things considered, this is a solid Total War game that, while being far from revolutionary and requiring just a little bit more polish before official release, will be far better than Total War Rome 2 can ever hope to be.
The newest entry of the Total War series plunges you head first into the Fall of Rome. Well, maybe a few years before, but the Fall is definitely in the midst of happening. Aptly titled, the Huns are knocking on Rome’s doorstep and the mighty Attila is looking to subjugate Europe under is superior forces. Whether playing as the Huns or one of the European civilizations trying to cling to your land, Attila, while not exactly reinventing the genre, brings a different approach to the RTS and the Total War series that is quite engaging.
Total War Attila is the most fun the series has been since at least Shogun 2.
Total War: Attila takes place during the Hunnic invasions of Europe. The Roman Empire is failing and the Huns ride west, leaving wreckage and ruin in their
Total War: Attila was Creative Assembly's release after the abysmal launch of Rome 2, the worst game launch in Total War history. Rome has risen, and now, like every nation before it, she has entered her decline. Will you try to prevent the inevitable? Or will you strike out and take advantage of the opportunity to carve an empire of your own out of the carcass of the greatest civilization of the era? But just as importantly, will the game convince you to stay around long enough for that to happen?