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Chris Carter

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Latest Reviews

I appreciate that the Yakuza studio wanted to try something different with Judgment, even if the biggest deviations are the absence of the bankable character Kazuma Kiryu and the addition of some detective busywork. Given that said work is typically brief, this is an easy one to recommend to Ryu Ga Gotoku acolytes...

DestructoidDestructoid·June 23, 2019
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Bloodstained is occasionally frustrating, refreshingly open, and as promised, wholly Castlevania. Hopefully some polish is on the way for Bloodstained: Ritual of the Night as to not alienate folks who are new to the genre, but as any Castlevania fan knows, partial jank comes with the territory.

DestructoidDestructoid·June 22, 2019
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There’s a concept I call “VR smoothing” in which an experience that technically can be played without VR hardware is made better with VR. Trover Saves the Universe is still going to be laugh-out-loud funny no matter how you approach it, but the additional context and enhanced mechanics when using a...

DestructoidDestructoid·June 2, 2019
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I was pleasantly surprised with the shooter chimera that is Rage 2, which ended up being open world mini-Doom 2016. It’s not going to make anyone a believer the free roam format, but folks already predisposed to those vices will find plenty to sink their teeth into.

DestructoidDestructoid·May 25, 2019
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It’s a small price to pay for low-stakes arcade open world antics. Shakedown: Hawaii might play similarly to Retro City Rampage, but it takes place in a markedly different world. It’s more than enough to warrant giving both games a shot, and a worthy successor to a now-seven-year-old adventure.

DestructoidDestructoid·May 11, 2019
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My complaints with Mechstermination Force are straightforward because that’s really what the game is, a boss rush shoot-fest. If the stars align and you can find someone who really enjoys 2D shooters, give the game a go: even its fleeting joy is worth the entry ticket. Hell, it’s worth it if...

DestructoidDestructoid·May 4, 2019
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Days Gone ups the open world survival ante but doesn’t have enough cash to pay for the rest of the rounds of betting, making it one of the weirdest AAA releases in recent memory. If enough people buy it, its stronger moments will likely be immortalized in YouTube videos for years...

DestructoidDestructoid·April 28, 2019
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And that’s pretty much it. Despite the marketing of a more “serious” tone this is still very much EDF – a bug-shooting Dynasty Warriors-esque hack and slash at heart. Given that it’s a standalone game you can also just jump right in (not that you’d need to keep up with EDF lore...

DestructoidDestructoid·April 14, 2019
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Sekiro: Shadows Die Twice innovates to the point where people who are tired of the same old song and dance will find new mysteries to master, but still maintains that strong marriage of world building and sense of pride garnered from besting taxing conflicts. It’s another keeper so long as you’re...

DestructoidDestructoid·March 24, 2019
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I’m going to be playing Devil May Cry 5 weeks from now in the short term and years from now long term. This is the sort of fine-tuned wacky action game the genre deserves.

DestructoidDestructoid·March 9, 2019
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I wish some things were different but I find myself wanting to play Anthem beyond the scope of this review. It isn’t changing the way the genre operates, not by a long shot, and if you’ve struggled with a few of them before and tossed them in the gutter, you’ll probably...

DestructoidDestructoid·February 19, 2019
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Capcom could have done more with Onimusha: Warlords, but they didn’t screw it up (at least on PS4) and that’s all they really needed to do. Given that I still play the original from time to time, I’d say I’m more than happy with a nip and a tuck here and...

DestructoidDestructoid·January 19, 2019
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