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Vince Ingenito

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Latest Reviews

I am certainly not immune to the charms of 80s and 90s game design, but the NES version of Double Dragon wasn’t a great example for Double Dragon 4 to follow. It’s not just that this simplistic beat-em-up formula didn’t age well graphically or mechanically, it’s that it simply isn’t...

IGNIGN·February 2, 2017
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You could likely beat Shantae: Half-Genie Hero in a couple of sittings, but the platforming action is so varied, and the levels so explorable, it’s worth playing well beyond that. While it's neither innovative nor high-concept, its hand-drawn look and toe-tapping music successfully channel a joy and enthusiasm that has...

IGNIGN·December 20, 2016
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When I’m riding chocobos across the beach at dusk with my three friends and hunting iconic Final Fantasy monsters in a huge, picturesque open world, Final Fantasy XV feels like nearly everything I could want from a modern Final Fantasy. But when it funnels me into linear scenarios and drab,...

IGNIGN·November 28, 2016
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Dragon Ball Xenoverse 2’s ambition is admirable, and though it’s riddled with a lot of silly little inconveniences, it mostly succeeds in giving DBZ fans an authentic-feeling world to dive into for the long haul. Though no individual element of its roleplaying or brawling gameplay is overly complex, taken as...

IGNIGN·October 28, 2016
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WWE 2K17 doesn’t make any big, drastic changes, but its smart gameplay tweaks have revitalized match types I’d ignored the past few years. I really miss 2K Showcase, and 2K17 is still weak in areas that I feel should have been shored up by now, but its excellent combat, and...

IGNIGN·October 18, 2016
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Despite being a 14-year-old game retrofitted to work on the PlayStation VR, Rez Infinite feels like it was meant to be in virtual reality all along. Its pulsing geometric landscapes and buzzing electronic beats already felt as if they were somehow all around me, and now that they literally are,...

IGNIGN·October 12, 2016
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I didn’t expect ReCore to be quite as big as it is, and from the looks of things, it’s possible its developers didn’t either. Its world, while interesting to explore for a good while, is ultimately too big with too little happening in it to be a totally serviceable housing...

IGNIGN·September 13, 2016
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Aside from the smaller-feeling plot, Deus Ex: Mankind Divided improves upon its excellent predecessor in every other way. Its impeccably designed environments are flush with possibility, remaining completely coherent while supporting a wide variety of routes and character builds, and Jensen’s prodigious new feats of techno-wizardry add new dimension to...

IGNIGN·August 19, 2016
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A lack of balance robs the combat of much of its fun and renders many of the more interesting gameplay systems moot, but it didn’t dampen the emotional impact of I Am Setsuna’s heartfelt message for me. Few story-driven RPGs are so thematically focused or so gleefully disinterested with being...

IGNIGN·July 21, 2016
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Despite its pedigree, Mighty No. 9 doesn’t seem to have a good sense of what was fun about Mega Man, or 2D action-platformers in general. There are brief moments where its pieces come together, but even then it’s hamstrung by its visually joyless art and animation. The soul of the...

IGNIGN·June 20, 2016
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From the way it relies on setting and music to tell the bulk of its story, to its use of simple mechanics on the way to score-based mastery, Shadow of the Beast takes old things and makes them feel decidedly less old. Walking to the right and killing everything that...

IGNIGN·May 17, 2016
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Housemarque’s previous games have always kept me coming back through the strength of their gameplay alone. Alienation adds a straightforward, but enjoyable power chase on top, making its finely tuned arcade action all the more alluring. Its action-RPG elements won’t make it a replacement for something like Diablo 3 or...

IGNIGN·April 29, 2016
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