Matt Miller
This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.
Writing For
Latest Reviews
Rock Band 4
Music-game faithful have had a long wait since 2010’s Rock Band 3. Harmonix set the high-water mark for the genre with that title – even as it became clear that the flood was slowing down – with more instruments and styles of play, along with a huge number of on-disc...
Upon its initial release in 2006, few games could match the pure visual grandeur of Gears of War, and the cover-based shooting mechanics were similarly novel. Cut to 2015, and the remake may not have the graphical chops to compete with the very best in the business, but The Coalition’s...
N++
The original N helped kick-start the indie precision platforming movement, and N++ is the same gameplay refined to a polished sheen and expanded to the point of near infinitude. Control and movement are as precise as any platforming fan could ask for, and the number of levels and challenges are...
Journey releases on PlayStation 4 today, which as good a reason as any to revisit our March 2012 review of the PlayStation 3 version of the game. If you've been waiting to play Journey, now's a great time to explore the desert. For more on the PlayStation 4 version of...
Ronin
Ronin wears its inspiration on its sleeve. Developer Tomasz Wacławek seems to deeply appreciate Klei Entertainment’s excellent Mark of the Ninja, and simultaneously emulates a story as close to Tarantino’s Kill Bill movies as he could manage. And while those two source media inform a great deal about gameplay and...
Making a game broadly accessible and appealing often results in something easy and simplistic. Pillars of Eternity is proof that role-playing games can be engaging and challenging no matter the player, and embrace complexity in storytelling and gameplay without sacrificing a wider audience. Obsidian’s crowd-funded return to the RPGs of...
Not so long ago, few game releases could get me as excited as a new Final Fantasy. After numerous offshoots, spin-offs, and mobile ports, I’m more tempered in my expectations. I came to Type-0 with an eagerness to rediscover my love of the franchise, but concerned about whether this new...
One of the things I love about speculative fiction is diving headlong into a new world and figuring out the details as the story unfolds. The Order: 1886 is a triumph of world building, ripe to be explored by players who enjoy that sensation of confusion and discovery as the...
At first, I didn’t like Assassin’s Creed Unity much. As a longtime fan of the franchise, the early hours chafed against my sense of what an Assassin’s Creed game should be. Unity is a dramatic departure from what came before in controls, combat, navigation, progression, and difficulty. However, the more...
“They don’t make ‘em like that anymore” isn’t always a compliment. The Legend of Korra is part of a breed of licensed games that we see less of on major consoles and PC these days. Not so long ago, it was common to see budget-minded projects like these duping franchise...
Open world games often struggle to find balance between two extremes – the ability to craft a custom experience, and a linear progression that provides satisfying narrative. Shadow of Mordor explores a unique solution to the dilemma, offering an unfolding story that reacts to the player’s choices. It’s a fascinating...
Destiny
Great expectations have followed Destiny since its announcement. As the latest brainchild from the Halo creators at Bungie, the game has garnered a level of anticipation only exceeded by the massive hype machine that declares its not-to-be-missed potential. Bungie’s new game is not as gigantic or revolutionary as that hype...
CriticDB tracks 109 Matt Miller reviews, averaging 80/100. See the score distribution and their highest & lowest rated games below, or browse every Matt Miller score in the Reviews tab.
Matt Miller score distribution
- 90–10021
- 80–8947
- 70–7927
- 60–698
- 50–594
- Below 502

















