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Matt Miller

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Latest Reviews

Conflict is central to good storytelling, and that’s a message Telltale seems to have taken to heart for the second episode of its Guardians of the Galaxy interactive adventure. Jumping in mid-word from the conclusion of the first game, Episode 2 wastes no time in setting up interpersonal tension between...

Game InformerGame Informer·June 8, 2017
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A hail of torpedoes rockets in from multiple vectors. After my tactical officer disables the Klingon shields, I disregard our own safety and give the order to drop our shields and initiate transport. Desperate seconds pass as we lock on and beam the prisoners aboard, even as my helmsman evades...

Game InformerGame Informer·June 2, 2017
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Since its inception in comic form, and later in its cinematic incarnation, Guardians of the Galaxy has always flown by the seat of its pants, both in creative decisions and narrative arcs. Frantic pacing, weird characters, and over-the-top situations somehow coalesce and triumph through pure pulp craziness.

Game InformerGame Informer·April 17, 2017
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Obsidian’s latest role-playing epic is true to its name. Tyranny is concerned with the nature of power, and the ways in which the concentration of that power invariably leads to oppression. Obsidian pulls no punches in its depiction of a world overthrown by evil, and players shouldn’t have any illusions...

Game InformerGame Informer·November 16, 2016
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Any new expansion to Destiny must enrich an already-complex play environment, while simultaneously introducing activities that meet the desires of longtime players and curious new Guardians. Rise of Iron confronts these goals head-on, and while a few problems crop up, it is an admirable success in its own right. More...

Game InformerGame Informer·September 26, 2016
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In its finest moments, No Man’s Sky is a sublime exploration of the infinitude of space, the beauty and variation of nature, and a quiet contemplation on loneliness. That ambitious vision is accomplished through one of the most sophisticated approaches to procedural content generation I’ve ever seen, in which entire...

Game InformerGame Informer·August 17, 2016
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Battleborn has big ambitions. It includes over two dozen characters with unique powers and gameplay. A lengthy campaign explores a universe of planets and cultures. Three objective-based multiplayer modes attempt a strategic competitive experience that combines first-person shooting and hand-to-hand combat in a MOBA-inspired playground. Unfortunately, the implementation of most...

Game InformerGame Informer·May 16, 2016
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Housemarque has a special talent for taking simple game concepts that lure you in with familiar appearances, only to layer in depth and replayability where you least expect to find them, as they did in spiritual predecessor Dead Nation and the wildly entertaining Resogun. That’s the case once again with...

Game InformerGame Informer·May 4, 2016
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Salt and Sanctuary wears its inspirations on its sleeve. Borrowing the progression, class system, and checkpoint method of Dark Souls, and the 2D combat, platforming, and level design approach of Castlevania, Ska Studios’ most ambitious game to date sits in the mind space precisely between the two. The pillars of...

Game InformerGame Informer·March 30, 2016
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We’ve seen no shortage of crafting-focused survival games in recent years, in which a plucky hero must use his or her wits to build a shelter, hone tools, and venture into an unfriendly world. Crashlands follows suit, but through the implementation of RPG storytelling, smart combat, and a rewarding progression...

Game InformerGame Informer·February 9, 2016
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Developers face a tough challenge when crafting a new entry for a beloved series. Fail to evolve, and the franchise feels too reiterative, but change too much and the game loses its identity. 343 Industries walks that tight rope with Halo 5: Guardians, offering a higher focus on speed and...

Game InformerGame Informer·October 28, 2015
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In the suddenly reignited war of the music games, Guitar Hero Live is this year’s wild card. A fundamental reimagining of control, presentation, and progression adds up to an experience that feels novel, no matter your background with the series. Sadly, much of the gameplay is gated behind a labyrinth...

Game InformerGame Informer·October 20, 2015
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