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Matt Miller

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Latest Reviews

Trials gameplay is trapped in by its own excellence. With physics-based mechanics that are a real joy to master, this obstacle course platforming/racing hybrid has mostly maintained the same gameplay loop for years. Balancing your bike through a tough landing, bunny hopping across seemingly impossible gaps, and carefully scaling absurdly...

Game InformerGame Informer·March 5, 2019
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Romanticizing the past is easy, but older games shouldn’t always be held up as examples to follow. The retro aesthetic has plenty of appeal, including a simplicity of concept and presentation that can be refreshing set against modern behemoths. But old-school styling and design can also add up to frustration,...

Game InformerGame Informer·December 17, 2018
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Sometimes a game just doesn’t work out. Despite lots of time, a strong property, and capable development talent, the experience fails to solidify. In the case of Overkill’s The Walking Dead, major technical problems and connection issues, baffling gameplay systems and controls, tedious combat and stealth, and poorly structured missions...

Game InformerGame Informer·November 14, 2018
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Expectations are best left at the door when entering into Starlink, Ubisoft’s late-to-the-party toys-to-life space adventure. Targeted to younger space explorers, it still maintains enough complexity to draw in experienced players. And while physical toys are a big selling point, the whole thing is playable without them (see sidebar below)....

Game InformerGame Informer·October 23, 2018
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Ongoing games must constantly rediscover themselves to remain relevant. Destiny 2: Forsaken is a robust adventure characterized by darker themes, character-driven storytelling, and a set of thoughtfully imagined missions, enemies, and locations. But it’s also a reinvention of the franchise’s core systems and goals. Catering chiefly to dedicated players, Forsaken’s...

Game InformerGame Informer·September 18, 2018
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As a smaller expansion in both size and price, my expectations for Warmind were modest, in keeping with similar prior expansions with the scope of a few new missions and locations to explore. And while the campaign missions are all too brief, there’s nonetheless a lot here for hobbyist players...

Game InformerGame Informer·May 15, 2018
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A strong setting can do wonders for injecting life into a franchise. The first installment of Pillars of Eternity exhibited impressive writing and gameplay, while maintaining a style of presentation and action inspired by games from almost two decades ago like Baldur’s Gate. The sequel does some small but important...

Game InformerGame Informer·May 8, 2018
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Simplicity and elegance go hand in hand in many mediums, and Into the Breach demonstrates that the same can apply for game design. After the remarkable success of FTL, Subset Games has crafted a follow-up that maintains the same structural progression and addictive replayability, but tacks away toward a fascinating...

Game InformerGame Informer·February 26, 2018
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Bungie faces the unenviable task of balancing established plans for content roll-out and simultaneously responding on the fly to an anxious and vocal community, many of whom have valid and frustrated feelings about this sequel’s problems in the endgame. Curse of Osiris is colored by that debate. This first expansion...

Game InformerGame Informer·December 14, 2017
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Bungie took a big chance when it chose to reset three years of progress and start all players, new and returning alike, at ground zero for Destiny 2. The risk has allowed for a reinvention of troublesome systems and a new opportunity for players to climb the level curve, while...

Game InformerGame Informer·September 15, 2017
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Supergiant’s games are unmistakable. Characterized by immaculate world building, lush colors, exaggerated character models, and hip-but-poignant soundtracks, the studio behind Bastion and Transistor has established a firm aesthetic. Pyre follows through on those style conventions, but switches gears in the gameplay department. The team’s latest is a unique mixture, melding...

Game InformerGame Informer·July 24, 2017
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Housemarque is regularly lauded for its arcade sensibilities. The developer achieves a level of exactitude and seamless flow that comes only through constant design iteration, careful balance, and edge-of-your-seat gameplay that demands palm-sweating precision. The studio’s most impressive implementation of that strategy until now had been its last game, Resogun....

Game InformerGame Informer·June 28, 2017
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