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Matt Miller

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Latest Reviews

I enjoy when games defy easy classification, and if Velocity 2X does anything, it’s that it refuses to settle quietly into a familiar niche. Elements of space shooters and platformers are certainly present, but the focus on speed adds a racing component, some sections have light puzzle features, and an...

Game InformerGame Informer·September 5, 2014
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Two years is a long time in video games, and it’s rare that a release so far out from its original incarnation can generate excitement. However, Blizzard’s constant improvements and adjustments have led to a stellar port to new-gen consoles, including the complete experience available on PC, plus several smart...

Game InformerGame Informer·August 14, 2014
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Most rogue-like games operate under the assumption that you tackle multiple playthroughs, and the variation in the procedurally generated worlds keeps things interesting. Spry Fox has taken that design structure and crafted a highly playable twist on puzzle gaming. The system works admirably, with a gradual curve into difficulty, endless...

Game InformerGame Informer·August 5, 2014
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To give credit where it’s due, Rise of the Dark Spark elicits some genuine emotion from this Transformers fan. Unfortunately, those emotions are anger and disappointment. Activision and Edge of Reality have squandered the good will established by High Moon Studios’ strong Transformers Cybertron games, releasing a product that fails...

Game InformerGame Informer·July 2, 2014
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Not everything needs an explanation. I imagine some variation of that idea was in the heads of the team at Supergiant Games as Transistor took shape. From its surreal setting and enigmatic characters, to its surprising upgrade system and combat, Transistor is a game that is happy to let you...

Game InformerGame Informer·May 20, 2014
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Super Time Force isn’t the game I thought it was. A quick glance at its insane onscreen action calls to mind classic bullet-hell shooters like Contra or Metal Slug, but spend more than five minutes playing it and a different picture emerges. While dodging bullets and taking out enemies is...

Game InformerGame Informer·May 13, 2014
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The Trials series has a reputation for fun and challenge, and this entry offers no reason to change that expectation. Stages of escalating difficulty put a player’s motorbike platforming, jumping, and balance to the test. Endless retries are inevitable as each course is charted and memorized. While RedLynx has gone...

Game InformerGame Informer·April 16, 2014
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When certain games release, you find yourself wondering why more developers haven’t done the same thing before. Mercenary Kings is one of those games. While few inherently new ideas are at play in Tribute’s latest project, the combined whole is an impressive effort that mixes classic shooting (inspired by games...

Game InformerGame Informer·April 2, 2014
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Dragonfall is an expansion in name, but its characters, story, and approach to gameplay feel more like a sequel. I adored the vibrant storytelling of Shadowrun Returns, set in the magic-drenched streets of Seattle. Dragonfall brings us across the pond to chaotic Berlin, an equally intriguing locale. By investing in...

Game InformerGame Informer·March 13, 2014
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For years, competitive shooters have struggled to introduce context into a genre centered on brief flashes of action repeated ad infinitum. Much has been made of Titanfall’s mysterious campaign multiplayer, where story and competitive action seamlessly intertwine. In practice, the brief campaign of two futuristic armies clashing on distant planets...

Game InformerGame Informer·March 12, 2014
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Octodad has no shortage of wit, creativity, or laughs. As the story of an octopus masquerading as a human, Octodad starts off strong with a clear focus on the crazy premise, and gameplay that is simple enough to showcase the wacky physics and fun of knocking lamps around the room...

Game InformerGame Informer·January 31, 2014
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Playing in a big sandbox is fun, and sandboxes don’t get much bigger than Mars. Super Motherload is all about digging ever deeper down into the ground, and regularly returning to the surface to refuel, sell items, and upgrade your abilities. The repetition of going up and down so many...

Game InformerGame Informer·November 22, 2013
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