

Rating
Killing Floor III
It's 2091. Megacorporation Horzine has produced the ultimate army: an obedient horde of bioengineered monstrosities called "Zeds." Now, only the rebel group Nightfall stands between these infernal creations and the future of humanity.
Details
- Released
- July 23, 2025
- Developer
- Tripwire Interactive
- Publisher
- Tripwire Interactive
- Platforms
- PC · PS5 · Xbox Series X|S
How it plays
Similar Games
Killing Floor III Reviews
Professional reviews from gaming critics
Tripwire have delivered a pretty gory successor with revamped gameplay mechanics and a jump in visuals thanks to Unreal Engine 5. There isn't as much starting content compared to their previous game, however, there's plenty of future updates planned giving us maps, enemies, guns, and more.
Killing Floor 3 is extremely fun in its initial stages, but will this wear off over time? Tripwire Interactive has done a good job at updating the previous games, and judging by the Helldivers-like progression system here, the staying power should be there to keep players engaged. Adding six-player crossplay and cross voice will assure the best online multiplayer experience that the series has ever had. Offline single player is more difficult, but the game is designed for online multiplayer. The visuals do a good job of showcasing the Unreal Engine 5 with Lumen Lighting, but stutters and hiccu...
Killing Floor 3 has all the staples of a good FPS co-op shooter on the surface. Unfortunately, it also has many pressing problems, such as technical issues, a lack of enemy balance, and a gameplay loop that lacks the strength to hook players for a long period.
Killing Floor 3 might feel a little bare bones at present, but there's still plenty to enjoy when you're blowing off zed's body parts with your friends.
Killing Floor 3 is vastly more enjoyable with friends as you are communicating and joking around, thanks to full crossplay support, something that Killing Floor 2 didn’t have. The repetition isn’t so apparent then, but it’s hard to nonetheless stick with it after fighting the same three bosses over
Killing Floor 3 isn’t as good as its predecessors, but is still better than a lot of its contemporaries.
Killing Floor 3 is fun, frenetic, and a bloody good time. This series has come a long way since its initial entry, and Killing Floor 3 is a very strong entry that innovates on the core loop while delivering all of the gorey, zombie dismembering horde shooting you could want. It feels great to play, but it almost feels like the amount of content it brings to the table is a little bare for a full release.
Killing Floor 3 is like a McDonalds at 3am after a big night out. It’s basic and definitely not nutritious, but when you’re in the right mood, it hits the spot. If you’re after deep narrative or refined polish, look elsewhere. But if you and your mates just want to splatter monsters with some cracking gunplay and a healthy dash of chaos, you’ll find plenty to enjoy here.
Killing Floor 3 delivers satisfying co-op carnage and smart upgrades, but leans on familiar ground while setting the stage for stronger updates ahead. Those seeking innovation or narrative complexity will find more engaging options elsewhere. But for players who enjoy wave-based co-op shooters… it delivers precisely what it promises.
Killing Floor is a cooperative zombie horde shooting franchise that is now over fifteen years old. It comes to us from renowned developer Twipwire Interactive, who, beyond Killing Floor, have also developed the Red Orchestra series alongside 2020’s Maneater. Now in its third iteration, Killing Floor 3 has a legacy to live up to and an expectation set by its dedicated fanbase. As one member of the aforementioned fanbase, the game’s release is exciting, but undeniably hasty.
I’m going to put this out there straight away... I HATE FORCED MULTIPLAYER GAMES. Killing Floor 3 sounds cool from what it says on the Steam summary page, but when you quickly find out that this game is made to push you to play with random people on the internet…
Killing Floor 3 is a case study in contradictions, positively iterating on the best aspects from the series' past while introducing confusing features that would make more sense in another game.