
Rating
Rain
rain is the enchanting tale of a boy who chases after a girl with an invisible silhouette. After discovering that the girl is being hunted by ghostly creatures, he embarks on his own journey into the mysterious world of rain to save her. Upon entering the world he discovers that he has also become invisible and he must learn to navigate through the...
Details
- Released
- September 30, 2013
- Developer
- ACQUIRE Corp., SCE Japan Studio
- Publisher
- Sony Computer Entertainment
- Platforms
- PS3
How it plays
Time to beat · 3 player times (IGDB)
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Rain Reviews
Professional reviews from gaming critics
It will be hard to forget your trip onto these rainy streets perhaps, but it may prove equally tricky to remember what you actually did when you were there.
Rain has the same ethereal quality as ICO. Much like Fumito Ueda’s masterpiece, this is a muted experience, orchestrated only by the sound of running water and composer Yugo Kanno’s twinkly score. It’s also a tale of boy meets girl, where two kindred spirits connect under the starlight of a sodden dream world. The parallels are so strong – fixed cameras, clever co-operative gameplay, persistent phantom-esque enemies – that Japan Studio’s latest digital download almost feels like a spiritual successor of kinds. But does the soggy excursion make the same kind of splash as its PlayStation 2 count...
Rain is not quite the model of refinement that some of its PlayStation Network peers have been, but it’s an overwhelmingly amiable, effectively cultivated little adventure. Calming and scary, amusing and sorrowful, Rain is a game that jogs calmly through a gamut of emotions, rather than sprints headlong into mood whiplash, and it’s incredibly difficult to ever dislike it, even during its twitchier moments. Rain is, above all, a most balmy experience.
rain is an action adventure game that tells the enchanting tale of a boy who chases after a girl with an invisible silhouette.
A unique, if somewhat disappointing title from a development team you should definitely keep an eye on.When [i]Rain[/i] was announced at Gamescom 2012 I couldn't help but get a bit excited. The last C.A.M.P. [...]
Rain's a curious experience which, for the majority of its three-hour running time, succeeds in creating a unique atmosphere and introducing a gameplay mechanic that has genuine emotional resonance. It makes you feel lonely and lost, yet fails to really make the most of its wonderful attributes, never maturing into the rich experience it could've been.
“If atmosphere alone could make a game, Rain would be a success. Unfortunately it is not.”
If Rain didn't exist in the same space as games like Braid, Limbo, or Bastion, perhaps some of the shortcomings could be forgiven. But the fact is that it’s no longer enough for a game to simply get by on its art direction alone. Compelling gameplay and plot, if that’s what the game is shooting for, need to be present as well. That’s not to take anything away from Rain’s uncanny ability to use its aesthetic and the constant rainfall to create a perfectly melancholic mood that few games could. It also manages to deliver a few moments of genuine tension. But the under-cooked mechanics and narrat...
Rain pulls strong emotion out of its simple mechanics