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Rocketbirds 2: Evolution
Rocketbirds 2: Evolution picks up right where the cinematic adventure of Hardboiled Chicken left off. Players again will gear up as Hardboiled, the tough-asnails, plucky chicken super-agent and the original "Cock of War." The evil megalomaniacal despot Putzki, who wants nothing more than to bend the world to his wing, is still alive, and his evil p...
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Rocketbirds 2: Evolution Reviews
Professional reviews from gaming critics
Everyone's favourite oversized chicken is back for another penguin-stomping adventure. However, does this sequel live up to one of the most memorable 2D action games of 2011? Read on and let's see if it's for the birds.
Despite some problems with the pacing during the main campaign, Rocketbirds 2: Evolution is, all in all, a wonderful package. Its art style and use of humour is commendable, but most impressive is its solid gameplay. The puzzles are varied and difficult enough to feel rewarding, and playing co-op with friends just makes the experience even more enjoyable. Shooting your way through hordes of penguins is as fun as it sounds. And it sounds very fun indeed.
The game is a good experience for those looking to get a new platformer since they seem to be so few and far between. Just don't expect anything substantial besides the great humor surrounding this interesting world.
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Rocketbirds 2: Evolution is the most frustrating kind of indie game.
All told, there’s a decent game in here somewhere, but it’s bogged down by annoying difficulty spikes and movement and aiming controls that never feel quite right. Even without those issues, Rocketbirds 2 does little if anything we haven’t seen before. Its premise and world can only take it so far.
After you go through the main story, one can continue playing either through replaying the story or through Rescue mode. Rescue mode can be played offline or online, it allows you to create a customizable chicken to use in missions where you need to rescue individuals while going through familiar stages. The mode allows you to access all the weaponry in the main game at the cost of in game currency. And is clearly meant for cooperative play. Dying in this mode gives one a window period to be revived by an ally. And this cooperative play increases the games replayability respectably similar to ...
