
ScreamRide Reviews
Check out ScreamRide Review Scores from trusted Critics below. With 15 reviews on CriticDB, ScreamRide has a score of:
Whilst the main campaigns of the game are quite limited in length, users interested in custom content can unleash and share their imagination by creating custom levels. The sandbox mode gives you the ability to use all of your unlocked content to create levels with custom tracks, structures and objectives, which lengthen the game by quite a bit, but only if you’re interested in either building or downloading custom content. Sandbox mode is quite extensive, and in some ways it’s the saving grace of a game that really consists of a very small amount of content considering the pricing.
I was nervous coming into Screamride and this is not the games fault by any respect, instead it is history which turns a moment of potential optimism into doom and gloom. Frontier Developments made this game, and I have been burned recently by this developer with their poor excuse for Zoo Tycoon and this makes Screamride worrisome. But still I went ahead and looked at Screamride all because I could not judge the developer for one mistake, surely Screamride could be better and it is.
As a downloadable £15 game some of Screamride's issues could have been easily overlooked, but at double that price it's a harder ride to sell.
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A novel title but, just like the real thing, it’s best in short bursts.
There is fun to be had with ScreamRide's creation tools, but it's buried under a long slog of uninteresting gameplay modes and the faintest hints of a narrative.
A melting pot of old and new, Screamride provides players with not only classic coaster building, but also the ability to ride upon those tracks and then destroy everything around them across hours of endless fun.
Screamride’s three jobs allow you to play and pass its thrillride levels in a variety of ways, but I reached the greatest satisfaction when I discovered the perfect way to traverse a track, build a coaster, or demolish a string of buildings in ScreamRider and Demolition Expert modes. Although career mode suffers from uneven difficulty and some situational camera issues, I happily replayed levels to improve my score sheet and climb the leaderboard, or just endlessly tinker with the Sandbox mode.
So much of what Screamride does it gets right, with the necessary gameplay hooks to see you repeat sections again and again, just to score a few more points to move you up the online leaderboards or achieve a perfect level rating. It also offers a relatively good degree of variety, and across its fifty or so levels there’s enough content to keep you interested before you turn to building your own creations. However, there are some troubling flaws with the camera, and the construction tools, though potent, are not as immediately accessible as they should be.
ScreamRide is thrilling, addictive, fun, enjoyable, well-crafted, rewarding, challenging, and has the potential to go on to be a long and successful franchise. It isn't just about holding on to your hat as you fly down a vertical drop, building the biggest coaster you can, or trying to hold on to your lunch as you hit an inversion at 120mph. There's thought, the tools for a community to spring up around it, and lots of longevity here, and at really is only some very minor niggles that stops ScreamRide from picking up perfect marks.
Free from Kinect, Frontier has been able to deliver a game that revels in split-second timing and precise controls. The result is the studio’s best Xbox game in years that's a brilliantly fun coaster-racing, track-building, building destroying experience in its own right. ScreamRide feels like a reaction to the studio’s Kinect work. Where Microsoft’s motion-detecting device demanded games without precise input, ScreamRide revels in it. The result is a joy.
ScreamRide offers an experience that is fresh, deep and a blast to play. Despite its lack of multiplayer I kept coming back for more to test my creativity and wreak as much havoc as possible.
I have spent many happy hours tormenting patrons in the Roller Coaster Tycoon series. Though ScreamRide doesn’t have the simulation elements of Frontier’s most famous theme park experience, it still has nauseating and dangerous contraptions that push riders to the edge of their sanity. Sadly, your interactions with these thrill rides feel thin and constrained, but ScreamRide isn’t completely without charm.
Your pulse is racing, you are tightly strapped into your seat, sweat starts to roll down your forehead, and you question your sanity for being where you are as you start your climb… then after the ever-so-slightest of pauses, you are suddenly falling at great rates of speed and hit with G-Forces that jet pilots experience daily. But you’re not a pilot – you are an amusement park rider. New from Frontier Developments (the studio behind the Roller Coaster Tycoon series) is ScreamRide, which focuses solely on the thrill-rides with a scientific spin. You will be both the rider and the creator of fiendishly fast and furious rides… but will it leave you feeling the adrenaline rush you seek, or just feeling queasy?
ScreamRide is currently the most fun I have had with a videogame in 2015 so far. I think the idea of this game is brilliant, and it is absolutely addicting to play. With three separate career modes, a beautiful physics based destruction system and the sandbox mode, this should keep you occupied for quite some time.