
Rating
Teenage Mutant Ninja Turtles: Mutants in Manhattan
Battle alongside your brothers through the sewers, subways, and streets of NYC to take down Shredder and Krang's evil organization, Foot by Foot. Unleash custom combat skills and powerful team combos to save Manhattan from the overwhelming dark forces growing in the shadows.
Details
- Released
- May 23, 2016
- Developer
- PlatinumGames
- Genres
- Fighting · Hack and slash/Beat 'em up
- Publisher
- Activision
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Teenage Mutant Ninja Turtles: Mutants in Manhattan Reviews
Professional reviews from gaming critics
Despite early success in the video game field with fun, cooperative beat ‘em up arcade games, the Ninja Turtles have struggled to stay relevant in the world of interactive experiences. They have seen renewed success in comic books, television, and movies, but their video game outings of the last few years have ranged from awful to disappointing.
One of Platinum Games’ more disappointing offerings – too short and too simplistic.
You could refer to Teenage Mutant Ninja Turtles: Mutants in Manhattan as the best TMNT game in years, but that really doesn't mean much. While there's a moderately entertaining co-op experience underneath the lazy level design, short game length, bland missions, occasional bugs, and minor kinks in the combat system, the quality and value most certainly aren't in line with what we expect from a $50 game. Sure, it could be worse (look at the last three TMNT games, for example), but it's especially heartbreaking considering Platinum's history of delivering fantastic action games. This is not Bayo...
When I was younger, I loved playing the Teenage Mutant Ninja Turtle games. This includes the original Teenage Mutant Ninja Turtles games on the Nintendo Entertainment System and all the way up to my favorite, Teenage Mutant Ninja Turtles: Turtles in Time on the Super NES. So when it was…
The next problem, and the biggest of the game, is the fact that everything past the first mission is repetitive. April barks orders at you, you and your terrible AI gang head there and beat up a bunch of bad guys to do a thing. Rinse and repeat. Sure, there’s wall climbing and grinding mechanics but these are just stuck there, and after a while it just gets too tedious to be fun. Defuse a bomb? Hold circle. But wait, didn’t I just interact with a PC terminal by holding circle? And open a door with all the Turtles while holding circle?
Even with a super-short running time, the repetitiveness that pervades Teenage Mutant Ninja Turtles: Mutants in Manhattan makes this fight a slog. I've heard all the jokes the team has to tell and have marveled enough at the rogues gallery of bosses – both of which I could’ve done by watching this game on YouTube rather than playing it – so I'm not planning another trip to Manhattan.
That exact design decision is emblematic of most everything wrong with Teenage Mutant Ninja Turtles: Mutants in Manhattan. It does its best to spread little content as far as it can possibly go. It’s a very short game that still manages to be far too long. The anchovies on the pizza is that it doesn’t even necessarily succeed where Platinum Games usually excels. Cowabummer.
Those expecting the second coming of Teenage Mutant Ninja Turtles: Turtles in Time will be disappointed; Mutants in Manhattan is short and bland.
Despite the excitement that accompanied Mutants in Manhattan, PlatinumGames has created a subpar product that has been discounted appropriately. Maybe Activision would have allowed for more development time or encouraged more depth from a Teenage Mutant Ninja Turtles title in another life, but this slog of a game fails to innovate or entertain for long on any level. Truly, this is one of the biggest wastes of potential in gaming.
One of Platinum’s worst games so far, with dull and repetitive action that doesn’t do the heroes in a half-shell any justice at all.
Then, just when you think you can't repeat this grueling slog yet again, Mutants in Manhattan decides to pad out the last of its six hours by ... making you fight every boss again. Six bosses, 42 health bars. Are we having fun yet?
But even with the admittedly enjoyable boss fights, all the letdowns of Mutants in Manhattan gave me an impression that this was just another rushed game. The mechanics were simple to understand; but it surely lacked the local co-op mode, and missing the satisfying achievement that each hack n’ slash / beat ‘em up game should always have.