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Destructoid is a Webby Award-winning video game-focused blog that was founded in March 2006 by Yanier Gonzales.

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Die for Valhalla! is a perfectly serviceable side-scrolling beat-’em-up that gets most of the basics right, but struggles in execution in many areas. That said, it knows deep down that it’s a total product of its genre, and that simplicity is something that appeals to me in an era of...

Wes Tacos·June 7, 2018
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Antigraviator feels great to play and has a style that will be familiar to players of F-Zero and Wipeout, but its attempts to differentiate itself like the trap mechanic don’t add much to the overall package. It does, however, hit the mark where it counts. The track design is solid,...

Rich Meister·June 5, 2018
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Riddle Corpses EX doesn’t go beyond its initial premise and I’ll admit I’m more than tired of zombies and demons as the go-to cookie-cutter enemies. With a bit more personality or perhaps some original ideas, it’d be a no-brainer to recommend. As is, it’s simply a fun and challenging twin-stick...

CJ Andriessen·June 5, 2018
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Yet, BlazBlue: Cross Tag Battle pretty much speaks to everyone, even if a few of its core mechanics aren’t as refined as several of Arc’s other works. It has a wide array of cast members from several universes, a pointed 2v2 focus, and a sufficient amount of stuff to do if...

Chris Carter·June 5, 2018
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Onrush could use some refinement when it comes to its modes but its core is strong, and the foundation is set for a great arcade racer. I’m anxious to see how it evolves and if people will really pick up on the class-based system enough to explore it past the...

Chris Carter·June 5, 2018
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The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun. It also manages to effectively make you feel like a creature of the night at times. Unfortunately, the frequent technical issues...

Kevin Mersereau·June 4, 2018
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I really don’t have much else to say. Episode 2 of The Council somehow manages to be worse than the first, despite adding some great puzzle design onto the already impressive narrative gameplay. I suppose if you’ve plunked down the price for the whole season you may as well play through...

Patrick Hancock·June 1, 2018
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Milanoir takes an appealing aesthetic with a promising setup and turns it into a dutiful slog without much of a payout. It’s basic, it’s petty, and it’s laughably crude. It is a noir title that really doesn’t have a whole lot to say.

Wes Tacos·May 31, 2018
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I still think there’s fun to be had in PixelJunk Monsters 2, and I won’t be surprised if Q-Games cleans up some of the minor frustrations. But unless the studio goes out of its way to expand and experiment with new content, I don’t see this having much of a...

Jordan Devore·May 31, 2018
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Yoku’s Island Express is a delight, plain and simple. It’s gorgeous, plays beautifully, and I hope it’s the start of a new franchise, because I want to play a lot more of this.

Kevin McClusky·May 31, 2018
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A lot could be tightened up to make the game feel more snappy and responsive in almost every aspect, especially when it comes to moving inventory items. Moonlighter is incredibly captivating on the surface, but there is a lot of frustration just waiting to be uncovered.

Patrick Hancock·May 28, 2018
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Bloodstained: Curse of the Moon keeps the lifeblood of the Castlevania series pumping with a condensed, and appropriately retro homage. It might not blaze the trail on anything new like a few other recent Inti Creates projects have, but it does exactly what it needs to do, and helps bolster...

Chris Carter·May 25, 2018
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