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Destructoid

Destructoid is a Webby Award-winning video game-focused blog that was founded in March 2006 by Yanier Gonzales.

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Without those lackluster diversions, it would be an amicable trifle. Even at its best, the game feels like an idea gestating in real-time, like a sponge dinosaur filling up with water. So much of Headlander teases you with the idea of what could have been; a shame, because the game we...

Mike Cosimano·July 25, 2016
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It takes about six hours to get through the campaign, but it’s engaging throughout. Each dungeon adds a new twist to the exploration, and each new piece of typing magic increases the complexity of the combat. The base mechanic may conjure up thoughts of Mavis Beacon, but so much has been...

Darren Nakamura·July 24, 2016
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I didn’t think I would have this much fun with a casual rail shooter that uses touch controls, but Gal*Gun: Double Peace kept me engaged and entertained with its uncompromisingly Japanese high school antics.

CJ Andriessen·July 22, 2016
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Perhaps it took a move to the home consoles and a years-delayed retouch, but God Eater Resurrection shines as a less demanding, flashier alternative to the likes of Monster Hunter. It’ll never ask for the same depth of dedication, but it doesn’t try to, and in (not) doing so, manages to...

Josh Tolentino·July 21, 2016
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I actually quite like the adherence to nostalgia, as Square is only giving fans with they want after years of complaints that projects like Final Fantasy XIII strayed too far. But by the same token of goodwill, it plays it a little too safe in regards to its at times predictable...

Chris Carter·July 18, 2016
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This is all stuff that a player can get used to given time and patience, and the quality of JoJo’s fanservice in the game is unimpeachable, enough that a forgiving fan can find much to enjoy in the package. All the same, it’s impossible to get past the impression that...

Josh Tolentino·July 11, 2016
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Despite its sparkling surface, Song of the Deep could use a bit more polish. That said, it hits more than it misses, and I can easily see myself coming back to its sprawling world every few years or so. With more development time in the form of a sequel (possibly using...

Chris Carter·July 8, 2016
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Some of the boss designs feel uneven or underdeveloped, and the dialogue misses about as often as it lands, but when Furi is good, it’s real good. I am surprised by how well its fusion of action and shooting works. Just make sure you have the patience necessary see the...

Jordan Devore·July 5, 2016
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The parallel to Limbo feels necessary when talking to people who haven’t yet played Inside; after finishing it, it feels wholly unnecessary. Inside stands on its own merits as a superbly captivating and moving experience, one that’s bound to be on your mind in the time you spend away from it. Someone...

Brett Makedonski·June 30, 2016
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Heart & Slash is a hardcore game built on top of a niche genre, but I think a lot of people will appreciate it. Even then, those same folks won’t dig the frame rate and camera issues, but the juice is still worth the squeeze.

Chris Carter·June 25, 2016
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P.S. Here’s a bonus .GIF, where I wear a Leon mask, crawl at super-speed while reloading, and pistol-whip a zombie dick. It’s the best part of the game.

Zack Furniss·June 25, 2016
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It’s just a shame there isn’t way more game here. If this truly is the start of a franchise, I’d potentially be up for more titles, but I can’t deny how much this sparse pilot entry leaves me wanting.

Jordan Devore·June 24, 2016
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