Latest Reviews
For its flaws Aragami is my kind of stealth game, and I had a good time with it. After spending a bit more time studying Japanese literature, and perhaps a couple of field trips to Japanese castles, graveyards and shrines to really understand how Japanese storytelling should look and feel,...
So, simple as it might look, but Yomawari is a remarkably complex game that aims to be something far loftier than most attempts at interactive horror. Its intensity is in its subtleties, and the way it is constructed makes it a masterclass in the aesthetics and theming of one of...
With its rich characterisation, documentary style focus and its unrelenting scrutiny of the darkness within American culture, Mafia 3 provides a thoughtful and at times confrontational experience which since now has been missing from the open-world genre. Hangar 13 has thoughtfully designed a tight experience where gameplay, atmosphere and narrative...
I really wish there was more to 140 because while it is a short and engaging experience, I was left wanting more. There’s plenty in the game Jepp can build on into a sequel, so for now I guess we just need to play a game of wait-and-see on whether...
The result is a game that is genuinely unique. Classy in tone and hugely interesting in design, this is a game that is worth supporting simply on that basis; there’s some elements that don’t work as well as they should, but then that’s the consequence of experimentation. What is important...
Zenith’s gameplay issues don’t stop it from being a very workable system in a very entertaining genre. If it was devoid of its plot (or, better yet, with a more interesting narrative), I’d actually be arguing that it’s an enjoyable little game. However, the relentlessly juvenile attempts at humour never...
Rise of the Tomb Raider is frustrating on one level because it’s so completely in thrall of the blockbuster system that you can feel the creative frustration on several levels through the game, from its storytelling through level design. That frustration has resulted in a blockbuster that almost breaks free...
Each Dead Rising is an interesting experience on its own. While these three titles do in certain cases show their age, and don’t really work as a collection as they are too similar to one another, individually they are all worth diving into as they are a lot of tense...
Touhou is a franchise known chiefly for its genre-defining bullet-hell insanity. Team Shanghai Alice’s wholehearted embracement of fan-made games (“doujin” more accurately), though, has led to a bustling, open-ended franchise where creativity is bread and butter. Its characters have gone on to star in everything from unofficial anime to light...
Slain: Back from Hell is a unique fish in a sea of pixel-art platforming throwbacks. The level design for the most part is well-done. The difficulty suits the atmosphere created by the music and art style. I mentioned earlier that Slain awoke a part of my past-self. Needless to say,...
Is ReCore perfect? No. The buggy nature of route markers, the lack of a serious crafting system, and the the underdeveloped protagonist are all issues with the game. But when I step back and examine the game as a whole, what stands out is the gameplay. Exploring dungeons as Joule...
Without a doubt NBA 2K17 is the best basketball game on the market so far. There are a handful of flaws, but when weighed against everything that Visual Concepts got right, they are pretty insignificant. I have always felt that basketball is probably one of the most challenging (if not...















