Game Informer
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Latest Reviews
For better or worse, Kirby is Nintendo’s most consistent franchise. New entries come often, and they don’t stray too far from the “pretty good” mark in either direction. On that scale of inoffensiveness, Star Allies rests a bit on the low end, offering a bland Kirby experience with few new...
The first Life is Strange made its mark for showcasing the hardships of life and the parts about us we often hide from the world. The developers’ courage to pursue topics like grief and depression authentically is what made the series so special. Before the Storm continues to be brave...
Let it never be said that indie developer The Behemoth hasn’t carved out its own unique identity thanks to the studios blend of stylish art and offbeat humor. Following on the heels of Castle Crashers and BattleBlock Theater, Pit People channels the exaggerated art style of its predecessors while embracing...
My biggest problem with side-scrolling brawlers has always been their mindlessness. Even when a few upgrade trees or RPG systems are thrown in to make them more intricate, I can’t escape the feeling I’m just mashing the punch button until everyone’s dead. Way of the Passive Fist addresses this issue...
In 2000, Kronos Digital and Eidos released a unique anime-inspired action game called Fear Effect for the original PlayStation. Its slick presentation, Ghost in the Shell-inspired world, and mature narrative earned it a cult following. That following had reason to rejoice when Sushee's Kickstarter campaign promised to bring the series back. Unfortunately, Fear Effect Sedna...
The Station
The Station tells a science-fiction story we’ve all heard before. Earth has lost contact with a crew aboard a space station, and you are sent in to investigate what happened to them. This premise usually reveals flesh-eating aliens, rogue A.I., or astronauts suffering from space madness. However, none of your...
Despite offering an endless tapestry of intriguing tales to draw from, the events of history remain criminally ignored by video games. Sure, exotic locations like ancient Egypt and decades-old wars occasionally serve as flashy backdrops for modern action, but too few games try to convey what life was really like...
Wandering through the countryside, you hear whispers of devastation, unemployment, and dust storms that ravage people's homes. Other moments bring you courage in your tired journey, as you listen to a worker's hopeful song or watch hundreds of butterflies flutter overhead. Whether they're tragic, surreal, or humorous, each of these...
Metal Gear Survive is the first entry since Konami and series creator Hideo Kojima’s contentious split, and it shows. It features a non-canon, spin-off story and veers away from its stealth roots in favor of a survivalist approach. But while that might sound like heresy to fans, the most damning...
Simplicity and elegance go hand in hand in many mediums, and Into the Breach demonstrates that the same can apply for game design. After the remarkable success of FTL, Subset Games has crafted a follow-up that maintains the same structural progression and addictive replayability, but tacks away toward a fascinating...
Portraying love and relationships in games can be tricky, and developers often struggle with how much interactivity, or even significance, should be given to intimate moments. Florence, an interactive graphic novel, finds a powerful balance in its exploration of love, offering a breathtaking experience.
Fe
With its distinct art style, melancholy tone, and ambiguous story, Fe tries its best to run with the artistic indie video game crowd. While its heart is in the right place, Fe comes up short in nearly every way, delivering an experience that is frequently frustrating and consistently bland.
















