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Smash Bros. is weird. Nintendo’s fighting mashup drew the masses in with the promise of seeing what would happen if Yoshi were to get really upset with Kirby. Hardcore fans developed a splinter scene, where ultra-competitive players stripped the game to its essence – no items, Final Destination only, thank...

Jeff Cork·January 18, 2018
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Sky Force Reloaded is a bit unusual in design. Grinding for levels has more to do with your progress than the skill of weaving through a sea of bullets. This may sound like a dreadful approach to a vertical-scrolling shooter, but Sky Force Reloaded succeeds in making almost every second...

Andrew Reiner·January 18, 2018
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Developer Castle Pixel's affection for The Legend of Zelda: A Link to the Past is immediately and persistently evident in Blossom Tales: The Sleeping King. With sprawling dungeons, enjoyable puzzles, and intense boss battles that deliver new twists, it's a worthwhile adventure despite relying on the tried-and-true formula of Nintendo's...

Brian Shea·January 18, 2018
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Tiny Metal’s simplified strategy and delightful tone scratch an itch that has been festering since Nintendo’s Advance Wars series reached a ceasefire in 2008.  Battalions of adorable tanks and warplanes engage in a series of turn-based encounters that seem like the opening salvos of an epic tactical war. Unfortunately, Tiny...

Ben Reeves·January 11, 2018
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In the rhythm genre, how developers interact with the soundtrack can vary almost as much as the music itself. Floor Kids enables players to improvise dance moves alongside catchy DJ tracks to connect with the songs in unique ways. Players chart their own approaches to each song, performing routines on the fly like real breakdancers....

Brian Shea·January 10, 2018
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This is it, the final circle. Five players are left alive. Swinging around a corner into a tiny abandoned house, I stumble upon a prone assailant. He tags me a few times, putting my health in the red zone, but I am ready for a close-range skirmish and make short work of him,...

Daniel Tack·December 20, 2017
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Bungie faces the unenviable task of balancing established plans for content roll-out and simultaneously responding on the fly to an anxious and vocal community, many of whom have valid and frustrated feelings about this sequel’s problems in the endgame. Curse of Osiris is colored by that debate. This first expansion...

Matt Miller·December 14, 2017
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The Winter Olympics and Steep don't have a lot in common other than they take place on snowy mountains, which is the crux of this expansion's problems. Steep's base game and its DLC up to this point are open-ended experiences predicated on letting players explore different extreme sports forms in free spaces. The addition...

Matthew Kato·December 13, 2017
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I appreciate short games built to execute specific, modest concepts. The world of indie games is filled with these kinds of focused experiences, and Gorogoa can certainly be described in this way. However, I simply did not connect with its vision; the narrative is too ambiguous to be engaging, and...

Kyle Hilliard·December 12, 2017
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This year marked the end of the rebooted Planet of the Apes film trilogy, but fans don’t have to say goodbye quite yet. Planet of the Apes: Last Frontier offers an all-new story set between the second and third films, which shows another example of the personal toll that the...

Jeff Cork·December 12, 2017
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A Hat in Time represents the best kind of Kickstarter project. Developer Gears for Breakfast doesn’t have any notable celebrity developers on its team and was instead able to reach its monetary goals based purely on the potential of the game and its appreciation for the genre it was trying...

Kyle Hilliard·December 11, 2017
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Hugging dangerous curves and gunning it to grab first place as I cross the finish line is enough to sustain me in most racing games, but that's not the strong point of Gear Club Unlimited. This title is neither a simulation nor pure arcade game; while you can feel different...

Matthew Kato·December 7, 2017
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