Latest Reviews

Fans may have been disappointed with the marginal improvements seen in previous instalments, but we feel MotoGP 18 offers a much bolder step forward for the series, ushering in a much more polished visual finish (thanks to the Unreal 4 engine) and refined features that lead to a more authentic...

Kieran Harris·June 7, 2018
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These are but minor complaints though, and unless a better on-the-go experience emerges out of nowhere, this will be the game we take with us out and about this summer. Sushi Striker: The Way of Sushido is wonderfully charming and well thought out, and the superb presentation makes us actually...

Jonas Mäki·June 7, 2018
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Players who want to jump straight into the action, or enjoy playing in a well-defined space with clear rules and objectives, may well struggle with Cultist Simulator, but if you're the kind of player that wants to explore and discover, to study and learn, and most of all, learn from...

GR Staff·June 5, 2018
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If you want a platformer that's straightforward but still offers challenges both in terms of combat and puzzles, Fox n Forests is good fun, especially on the go whether you're on a train or waiting for a bus (we played it on Switch). The season-changing mechanic really helps separate it...

Sam Bishop·June 5, 2018
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That's not to say that we totally dislike Vampyr. We admire the attempt at blending conflicting narrative and gameplay styles, we also had fun with the combat and deciding who and how many NPCs to feed on. However, as Vampyr's story reached its conclusion the intriguing mechanics fell apart. We...

Jon Newcombe·June 4, 2018
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Moonlighter might not seem that different from your average Kickstarted 16-bit platformer, and of course, there's not a huge amount of novelty in slaying monsters or selling loot, but Moonlighter's gameplay loop is well paced for the most part and only stumbles around the minor boss fights. The 16-bit style...

GR Staff·June 2, 2018
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A colleague of ours summed it up perfectly when he said that Agony felt like a game designed by a visual artist but without a lot of gameplay to back it up, and that pretty much hits the nail on the head. Based on our impressions of the pre-release material...

Sam Bishop·June 1, 2018
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What faults we found in Yoku's Island Express are not nearly enough to stop us recommending it. Villa Gorilla's game is likely to prove fun for anyone who plays it, relaxing and enjoyable for the most part while also testing player skill just enough to keep things interesting. It might...

Jon Newcombe·May 29, 2018
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All in all, it's not just a chance to travel back to the '90s, it's also a fulsome collection of twelve fighting games that still play surprisingly well. You'll be surrounded by legendary sprites (including TV and arcade filters), SFX and music, and at the same time, you'll learn a...

David Caballero·May 29, 2018
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Overall we enjoyed several quality evenings playing through Detroit: Become Human, and a couple more exploring what could have been if we'd played things differently. It doesn't offer a perfect user experience and once again Quantic Dream hasn't quite nailed the camera angles which leads to some frustrating moments here...

Mike Holmes·May 24, 2018
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There are a thousand other things that have already been complimented about From Software's magnum opus that we could spend hours describing, from the sprawling epic landscapes to the designs of the bosses themselves, but all this has been said time and time again during the last seven years. All...

Sam Bishop·May 23, 2018
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Omensight's approach to story-focused action-adventure is one we enjoyed, but it's the narrative and the choices offered to the player that really carry the game. On the other hand, the action can get repetitive after a time and the presentation is lacking in certain areas. If you can overlook those...

GR Staff·May 22, 2018
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