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The story is pretty straightforward. It has a few twists along the way, although it didn’t delve as deeply into the moral quandaries surrounding AI as I expected it to. This was a little disappointing, since it left the world and story with unexplored potential. Despite taking place in a...

Samantha Lienhard·April 17, 2019
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The visuals of World Mission are rough. The character models have very little expression whatsoever, making them look stiff and robotic. They look good in action, as they strike dynamic poses and shoot flashy and colorful energy blasts. It’s when they’re standing still and speaking in cutscenes that their models...

Spencer Legacy·April 10, 2019
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Every Buddy looks quite good for an updated Wii game, as its colorful and cartoony visual style translates to the current generation rather well. The music is primarily made up of remixes of classic Final Fantasy songs, which is a fantastic touch. A good chunk of the main Final Fantasy...

Spencer Legacy·April 4, 2019
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However, although the plot veered in some interesting directions, the end of my playthrough left major plot points untouched. Since it had only taken a few hours to complete, I started a second playthrough. The developers said The World Next Door had multiple endings, so I picked different dialogue options...

Samantha Lienhard·March 28, 2019
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Fate/Extella Link was pitched as a side story focused on Charlemagne, with a full sequel to The Umbral Star also planned. With that in mind, it accomplishes its task well and introduces many excellent features that I hope to see carried over to the next game.

Samantha Lienhard·March 19, 2019
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The visuals in World Seeker are completely fine. The cel-shaded style compliments Eiichiro Oda’s iconic artstyle quite well, and the special attacks and super moves all look as flashy as they do in One Piece. The orchestral music is great as well, as is the always-stellar voice-acting. I do wish...

Spencer Legacy·March 15, 2019
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Left Alive isn’t terribly ugly or particularly nice-looking, outside of its mech designs. I’m a sucker for mechs and robot suits, so I found the hulking mechs to be a highlight of the game, as they look great and are fun to use on the rare occasion where you get...

Spencer Legacy·March 12, 2019
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The promise of cloud powered physics just fails to deliver on practically all fronts, worst of all being that it just adds nothing to the gameplay. The buildings all fall apart with just the slightest tap and there’s no real weight to what you’re doing; that’s not to mention that...

Diego Escala·March 8, 2019
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As with any RPG, the pure addicting joy of getting gear with higher and higher numbers is enjoyable. Despite my many qualms with Anthem, it’s an investment game and I have indeed become invested. My Javelin’s gear score is currently at 470 and I look forward to earning more Masterwork...

Also included in the package is your standard arcade, time attack, and survival modes that all do exactly what you expect. The training mode is where the game excels. I love fighting games but I can’t stand the ridiculous skill ceiling many of them expect new players to hurdle over;...

Diego Escala·March 1, 2019
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I like that Back in the Groove has updated with current times without losing its original style, which is exemplified through the design of this game’s Earthlings. Earthlings have always been heavily-parodied versions of stereotypes like the way-too-tanned tourist or the obnoxious nerd, so seeing those characters alongside new archetypes...

Spencer Legacy·February 28, 2019
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Although much of your 4-5 hours will be spent with this puzzle-platformer gameplay, The Liar Princess and the Blind Prince really focuses on its storytelling. After a lengthy opening cutscene, additional scenes come every few levels as the two characters continue their journey and grow closer to one another. The...

Samantha Lienhard·February 23, 2019
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