Rock Paper Shotgun
We write about PC games, and things to do with PC games.
Latest Reviews
Skyhill
But still, it’s undeniably repetitive. I like the game a lot, and in a large part because of its simplicity. But it’s certainly walking a fine line, possibly limiting how many times someone might want to take another trip down its randomly generated tower knowing they’ve encountered many of its...
Fallout 4
A technical addendum - for me Fallout 4 mostly managed a steady 60fps at max detail (bar shadow quality, which I dropped from Ultra to High) and 1440p on a GTX 970 and a first-gen Core i7 overclocked to 4GHz. There was one particular indoor area which saw it drop...
Adam: Agreed. I want to play more. I’d play more right now if I had time. One final thought - I like that the game didn’t make me feel stupid. When I looked at the manual, I felt very stupid but within the context of the timer and all of...
The Park
For all of my complaints, I'd like to see more. More explorations of the weird places that we scrap, shoot and claw our way through as we play games. More short stories. More horror. If Funcom want to flesh out their Secret World with a few more side projects, I'll...
Life is Strange
But I found Life Is Strange affecting in a way I rarely experience with video games. I shared it with friends. We messaged each other at the ends of episodes to say "Holy shit!" before grabbing a cup of tea and talking through the chapter. It was a wonderful thing.
Broforce
There's so much happening from moment to moment, so many systems at play, that when a stray explosion destroys the struts that are keeping a ceiling in place and the whole thing crashes down on an enemy squad, or a furious mechanised death machine stomps the ground so hard that...
Refunct
But what I think Refunct most importantly demonstrates is the nascent skill of developer Dominique Grieshofer. This appears to be his first public project, and what's displayed here is a rare talent for communicating what a player needs to do in a game without ever having to actually say it....
Mushroom 11
It’s rare for a puzzle game to be truly original, but Mushroom 11 can claim that accolade. It applies its originality in smartly traditional ways, employing 2D physics puzzles in a new style. It’s glitchless, which is a rare treat, especially for a game that lets you break your blob...
Devastation's too throwaway to be a game many of us will still be talking about beyond this month, but it's a blast, and not simply on a guilty pleasure basis. As well as being the most unabashed Transformers fan-service games have given us yet, it's also a slick, exciting, hyper-fast...
Prison Architect
There is only one major difficulty for any reviewer of Introversion's incarceration fest. It isn't deciding whether or not to recommend it. I very much do. It is that anyone who is interested in Prison Architect is already likely to have picked it up. Many of us have already had...
Armikrog
There’s a chance the bugs could be patched out, although this really is in a sort of Arkham Knight place where pulling it and finishing it is the better option. But even if it ran without constantly breaking, it would still be a really dreadful adventure game. A gorgeous one...
Blood Bowl 2
I wish there were more, particularly relating to team management and the persistency of the world, but this will do. It's not as clean and clever as fellow fictional ball-handler Frozen Cortex, but the messiness and violence really do add something. There's nothing quite like recognising that you're not going...











