Rock Paper Shotgun
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Rock Paper Shotgun

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While it is an enormously satisfying and well-crafted game, SOMA never managed to convince me that its themes and plot were in tune with its more traditional first-person frights. It scared me and it gave me cause to think about some of the issues raised, but now that I'm done,...

Adam Smith·September 21, 2015
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It's entirely possible that you'll respond much more kindly to Dropsy than I have. I wish it had been easier, with a second layer of clues accessible beneath the basic pictograph conversations perhaps. I also wish I'd felt more of a connection with Dropsy himself and I have no doubt...

Adam Smith·September 15, 2015
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What you have here is a decent, if flawed game. And it’s been released into a market with some really stunning games in the same genre. If you’ve bought it, and are playing it, the chances are you’re having fun and not regretting the purchase. You would, of course, tick...

John Walker·September 10, 2015
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Such player-driven drama, comedy, and action eclipses anything in the disappointing scripted narrative. The Phantom Pain is one of the worst Metal Gear stories ever told. It functions neither as a standalone narrative nor as worthwhile insight into the series overall. And yet, The Phantom Pain is the best stealth-action...

Daniel Hindes·September 7, 2015
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But Act of Aggression is also a game that obscures information rather than reveals it, and attempts to bewilder you with a million minor choices rather than a few clear-cut strategic decisions. In sharp contrast to Eugen's previous work, my first enemy is always the game itself.

Rob Zacny·September 3, 2015
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Like its interface and design, Satellite Reign's city is a far cleaner and more controlled place than it first seems. Efficiency rules over emergent accident and emergency, and the game is tight and well-crafted. My favourite moments involved tense tactical infiltrations, using every agent's skillset to temporarily disable cameras and...

Adam Smith·August 28, 2015
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If you've been round the neon block a few times already, then Hong Kong's going to feel pretty familiar, despite being perfectly solid and having a few new toys plus a wider, more ostentatious stage than ever before. This might well be what you want, of course, but speaking as...

Alec Meer·August 20, 2015
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It’s a reasonably short game for £14 – perhaps an afternoon’s stuff to do first time through. But it’s so unrelentingly lovely, and such a rare pleasure to be experienced without constant worry about being shot in the back of the head, or eaten by a wolf, or running out...

John Walker·August 5, 2015
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And yet I do want to see more. I have no interest in finding out where the plot goes, because so far it's Arbitrary Events In The Lives Of Wooden Characters, but I do want to find out which dramatic places it will show me next. It's also not impossible...

Alec Meer·July 30, 2015
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Right at the top, I said that The Swindle should feel comfortable in the shadows. Its design, both in the short-term of each level and the long-term of the countdown structure, places it in the shadow of two games that it can't comfortably live with or escape. Even judged in...

Adam Smith·July 29, 2015
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It certainly doesn’t get to join the elite group, but if you’re after some ARPG entertainment, it more than fits the role. I’m far from finished, after spending a hefty amount of time with it, so there’s a lot on offer here, not least with the incentive to replay older...

John Walker·July 29, 2015
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I can choose who to marry to who in order to know exactly what Class their offspring will be. I can choose who to shackle to breeding or research or novice training for the rest of their lives. I can choose whose life to gamble with. I can't change anyone's...

Alec Meer·June 4, 2015
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