Rock Paper Shotgun
We write about PC games, and things to do with PC games.
Latest Reviews
Hatred
Hatred fails in every way. It fails to be a fun, entertaining game. It fails to be a technically competent release. And most of all, it fails to be a controversial, shocking experience. It even fails at being bad in an interesting way. By the time you’re taking on levels...
Heroes of the Storm
It’s not the only struggle HotS has with itself as it moves towards a dual destiny as the genre’s most accessible offering and as an e-sport capable of supporting an extremely high level of play. It’s a game that dearly wants you to have fun, and fast. It’s quick, colourful...
Technobabylon
But it is a beautiful-looking and well-written game, in a way that adventures far too rarely see. It’s a game that proves to me that I’m right to demand so much more from point-n-clickers that get eulogised despite their enormous flaws. It has restored my faith that the genre deserves...
Not a Hero
If the game's origins as a Clickteam prototype are sometimes evident, that's not necessarily a bad thing. It's one idea done well, consistent and compact. As Bunnylord might say – Not A Hero might not be cooking with floppin' sexy gas on all cylinders but it's a facemurdering good time...
Chroma Squad
That kind of glee, though ephemeral, is why we bother with nostalgia at all. It's an easy thing to say but it's a hard thing to catch in a game, and Chroma Squad succeeds. Without the license it is free to evoke a minor era in children's television, rather than...
Kerbal Space Program
With this in mind, it is fitting that KSP came out of the Early Access birth canal, because it is a game about small, incremental and profound changes. But it is also more than that. It is a game about embracing engineering and being unafraid to encourage craziness, so long...
Kalimba
Kalimba is relatively short if you're looking to just rattle through the story mode – I got through the it in a couple of hours – but the longevity comes from the repetition and the desire for that perfect run. I am now going back through the levels trying to...
Convoy
I'm frustrated that there's a great game here, laid a little low by grind, by sub-racing game insta-death factors and irritating, quote-drenched dialogue. This is, at heart, a small and simple game which tries to make itself bigger with unnecessary frippery rather than expanding its worthy core. It's perfectly serviceable...
No numbers, no inventory to speak of, but so much to do, so many ways it can play out and plenty of snowballing consequences. Its superficially simple 2D art occasionally flares into high prettiness too. We might not have Red Dead Redemption, but Westerado is an enormously satisfying consolation prize.
Infinite Crisis
I understand, I understand. It’s games. We ought to, sometimes, suspend our disbelief for the sake of genre. But when that genre is already so oversubscribed it could fill a cosplay hall and still need to hire a marquee to house another hundred Gaslight Catwomen standing outside on the pavement,...
Ironcast
From barely scraped through Kickstarter to finished game in a few months, however, Ironcast really holds up. Its permadeath is perhaps the sort where you'll need to walk away for a bit before starting over, but with my average playing time between calamities being a couple of hours themselves, that's...
Cities: Skylines
These are mere quibbles. You’re going to love it. Skylines is very much the traditional yet hyper-modern city-builder that everyone’s been crying out for. Me, I love it too, though I remain a little haunted by this concern that it’s more of a response game than its own game. In...











