Rock Paper Shotgun
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Rock Paper Shotgun

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But Act of Aggression is also a game that obscures information rather than reveals it, and attempts to bewilder you with a million minor choices rather than a few clear-cut strategic decisions. In sharp contrast to Eugen's previous work, my first enemy is always the game itself.

Rob Zacny·September 3, 2015
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Like its interface and design, Satellite Reign's city is a far cleaner and more controlled place than it first seems. Efficiency rules over emergent accident and emergency, and the game is tight and well-crafted. My favourite moments involved tense tactical infiltrations, using every agent's skillset to temporarily disable cameras and...

Adam Smith·August 28, 2015
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If you've been round the neon block a few times already, then Hong Kong's going to feel pretty familiar, despite being perfectly solid and having a few new toys plus a wider, more ostentatious stage than ever before. This might well be what you want, of course, but speaking as...

Alec Meer·August 20, 2015
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It’s a reasonably short game for £14 – perhaps an afternoon’s stuff to do first time through. But it’s so unrelentingly lovely, and such a rare pleasure to be experienced without constant worry about being shot in the back of the head, or eaten by a wolf, or running out...

John Walker·August 5, 2015
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And yet I do want to see more. I have no interest in finding out where the plot goes, because so far it's Arbitrary Events In The Lives Of Wooden Characters, but I do want to find out which dramatic places it will show me next. It's also not impossible...

Alec Meer·July 30, 2015
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Right at the top, I said that The Swindle should feel comfortable in the shadows. Its design, both in the short-term of each level and the long-term of the countdown structure, places it in the shadow of two games that it can't comfortably live with or escape. Even judged in...

Adam Smith·July 29, 2015
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It certainly doesn’t get to join the elite group, but if you’re after some ARPG entertainment, it more than fits the role. I’m far from finished, after spending a hefty amount of time with it, so there’s a lot on offer here, not least with the incentive to replay older...

John Walker·July 29, 2015
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Clearly changing everything now would outrage its existent community, but I do wish its Steam relaunch had pared things back to a more traditional base+expansions model. All the loot-buying stuff is disconcerting, even if ability rather than gear is broadly what wins the day. Card Hunter's in an awkward halfway...

Alec Meer·July 15, 2015
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The Magic Circle has a very clear understanding of how games can be laid low, especially when high-minded ambition rather than practicality is in charge, but whether because of budgetary limitations or because it's too determined to convey its message first and foremost, it seems to then make some of...

Alec Meer·July 10, 2015
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I almost walked away during the opening moments, when Sylvio seems like yet another cobbled together mess of repetitive graphical assets. I figured I'd play until the first jump scare and then quit. Instead, I found a game that uses its limited resources to find clever ways to scare the...

Adam Smith·June 9, 2015
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I can choose who to marry to who in order to know exactly what Class their offspring will be. I can choose who to shackle to breeding or research or novice training for the rest of their lives. I can choose whose life to gamble with. I can't change anyone's...

Alec Meer·June 4, 2015
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It’s not the only struggle HotS has with itself as it moves towards a dual destiny as the genre’s most accessible offering and as an e-sport capable of supporting an extremely high level of play. It’s a game that dearly wants you to have fun, and fast. It’s quick, colourful...

Marsh Davies·June 1, 2015
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