Rock Paper Shotgun
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Rock Paper Shotgun

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Hatred fails in every way. It fails to be a fun, entertaining game. It fails to be a technically competent release. And most of all, it fails to be a controversial, shocking experience. It even fails at being bad in an interesting way. By the time you’re taking on levels...

John Walker·June 1, 2015
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Sunset is a beautiful game which operates on a very human and emotional scale. The relationship building can be awkward (and at one point a reaction from Ortega actually seemed to arrive before the event which precipitated it). But, despite this, Sunset is a wonderfully atmospheric slow burner and a...

Philippa Warr·May 21, 2015
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But it is a beautiful-looking and well-written game, in a way that adventures far too rarely see. It’s a game that proves to me that I’m right to demand so much more from point-n-clickers that get eulogised despite their enormous flaws. It has restored my faith that the genre deserves...

John Walker·May 21, 2015
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If the game's origins as a Clickteam prototype are sometimes evident, that's not necessarily a bad thing. It's one idea done well, consistent and compact. As Bunnylord might say – Not A Hero might not be cooking with floppin' sexy gas on all cylinders but it's a facemurdering good time...

Adam Smith·May 20, 2015
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That kind of glee, though ephemeral, is why we bother with nostalgia at all. It's an easy thing to say but it's a hard thing to catch in a game, and Chroma Squad succeeds. Without the license it is free to evoke a minor era in children's television, rather than...

Rich Stanton·May 15, 2015
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With this in mind, it is fitting that KSP came out of the Early Access birth canal, because it is a game about small, incremental and profound changes. But it is also more than that. It is a game about embracing engineering and being unafraid to encourage craziness, so long...

Kalimba is relatively short if you're looking to just rattle through the story mode – I got through the it in a couple of hours – but the longevity comes from the repetition and the desire for that perfect run. I am now going back through the levels trying to...

Philippa Warr·April 28, 2015
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I'm frustrated that there's a great game here, laid a little low by grind, by sub-racing game insta-death factors and irritating, quote-drenched dialogue. This is, at heart, a small and simple game which tries to make itself bigger with unnecessary frippery rather than expanding its worthy core. It's perfectly serviceable...

Alec Meer·April 21, 2015
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No numbers, no inventory to speak of, but so much to do, so many ways it can play out and plenty of snowballing consequences. Its superficially simple 2D art occasionally flares into high prettiness too. We might not have Red Dead Redemption, but Westerado is an enormously satisfying consolation prize.

Alec Meer·April 20, 2015
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So yes, an awful lot of what makes Dungeon Keeper Dungeon Keeper is in here, and I respect the hell out of that, but there’s a certain degree of elegance missing due to the micro-intensive method it’s chosen to move the dial towards. For those fans who, unlike me, have...

Alec Meer·April 7, 2015
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I understand, I understand. It’s games. We ought to, sometimes, suspend our disbelief for the sake of genre. But when that genre is already so oversubscribed it could fill a cosplay hall and still need to hire a marquee to house another hundred Gaslight Catwomen standing outside on the pavement,...

Brendan Caldwell·April 2, 2015
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From barely scraped through Kickstarter to finished game in a few months, however, Ironcast really holds up. Its permadeath is perhaps the sort where you'll need to walk away for a bit before starting over, but with my average playing time between calamities being a couple of hours themselves, that's...

John Walker·March 20, 2015
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