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Most games these days are desperate to show you what to do, where to go, how to enjoy what they have to offer. They’re so keen to please it’s almost a turn-off.

Andrew Williams·March 24, 2015
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Well, apart from its predecessor, and if you played that you’ll know what to expect here: lashings of ultraviolence; frantic, trial and deadly error gameplay and the best soundtrack this side of Los Santos. If you didn’t, the aim is simple: clear each stage of enemies using guns, knives, bats,...

Tom Wiggins·March 18, 2015
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Some people think value and quantity are inextricably linked. They think that if they get anything less than 50 hours of play out of a game they’ve been ripped off somehow.

Tom Parsons·February 19, 2015
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Fright-seeking gamers have had a great few months. There’s been the looping nightmare of P.T., the twisted The Evil Within and the ‘I want my mommy’ scary Alien: Isolation.

Tristan Donovan·January 29, 2015
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The Sack is back, and this time he’s got the power of the PlayStation 4 behind him in LittleBigPlanet 3. That means more creation options, glossier graphics, and even new playable characters – but sadly, this sequel also brings more bugs and issues.

Andrew Hayward·November 25, 2014
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BioWare is the king of roleplaying games. From Baldur’s Gate and Star Wars: Knights of the Old Republic to Jade Empire and the Mass Effect trilogy, the Canadian developer has honed its craft, delivering games that blend compelling interactive storytelling with tactical combat, exploration and character development.

Sam Kieldsen·November 24, 2014
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You certainly ideally want more than the four days we were allowed with Ubisoft’s new open world shooter. This isn’t to say you won’t be able to finish the game’s main campaign in the time we were allotted to play it in, because we did. That’s just to say that...

Nick Cowen·November 14, 2014
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Call of Duty: Ghosts really felt like the last gasp of the series’ immensely successful last-gen shooter formula.

Andrew Hayward·November 11, 2014
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Triple-A video game blockbuster sequels are in the same camp now as healthy film franchises – and they have the same constraints.

Nick Cowen·November 11, 2014
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Chaos. Flashy, blaring, satisfyingly cheeky chaos is what Sunset Overdrive offers, and it’s delivered in excess in a neon-soaked city wherein pretty much everything can be grinded, vaulted over, or swung upon.

Andrew Hayward·October 27, 2014
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It’s been said that a man seeking vengeance should dig himself two graves, but perhaps that doesn’t apply when said man is already a bit dead?

Ben Tarrant·October 19, 2014
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Driveclub was pegged as one of the big PlayStation 4 launch exclusives: a slick, social sim-lite racer that would show off the new platform’s myriad enhancements.

Andrew Hayward·October 8, 2014
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