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Back in my review of Skater XL, I pointed out the issue that it's a simulation game without the game aspect. It was something that had no objectives, no scoring system, no paths or guidance. Frankly, the game offered nothing. How does this link into Microsoft Flight Simulator? Well, one...

Chris Wray·August 17, 2020
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If you think all of Idea Factory International's RPGs are purely about cute girls doing cute things and beating up dogoos, you haven't been paying up attention to the Death end re;Quest series. The first one was familiar to longtime fans of IFI's style of combat system, only with those...

Kai Tatsumoto·August 14, 2020
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There is a lot to like about Hyper Scape. Once you're past the fact that the game was essentially announced as a cover for some incredibly PR Ubisoft has been having, it's a very polished, professional battle royale game, and after you've gotten used to most of the games in...

Dave Aubrey·August 14, 2020
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It was only eleven months ago, at Gamescom, that Total War Saga: Troy was announced. In my preview back then I mentioned how the first Total War Saga (Thrones of Britannia) wasn't quite to the standard and left me looking at this with a willingness to be 'pleasantly surprised'. That...

Chris Wray·August 12, 2020
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Video games and skeletons go way back. Of course, we’ve all fought countless skeletal enemies over the years, but they’ve also taken on protagonist roles in games like Grim Fandango, MediEvil, and even the recently-released Skelattack. Well, publisher Modus Games is bringing us a yet another entry in the bony...

Nathan Birch·August 4, 2020
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It's refreshing to play a hardcore Soulslike that shies away from the high fantasy setting for something more futuristic. We've seen Deck13 tackle Sci-Fi with The Surge series before but it's rare to see this style of hardcore RPG venture out into outer space. Cradle Games, a small team based...

Kai Tatsumoto·July 29, 2020
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I've re-wrote the intro for this review of Fairy Tail six times now. Why? Well, I wanted to say something about how with a game based on a license, there are always going to be pitfalls. Do you follow the rigid story already found in the canon? Do you create...

Chris Wray·July 29, 2020
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Any self-respecting survival horror game needs to feature certain elements. An isolated and hard to reach location. A bone-chilling mystery. Mysterious creatures with otherwordly strength. Limited resources. Death always breathing down the player's neck. Maid of Sker checks all these boxes to present an enjoyable yet not exactly revolutionary experience...

Francesco De Meo·July 28, 2020
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For a brief period in the mid-2000s the Destroy All Humans! games were suddenly everywhere, as THQ flooded gamers with yearly sequels and a barrage of edgy TV ads. But then, just as abruptly as it had begun, the invasion ended. The first Destroy all Humans game came out in...

Nathan Birch·July 27, 2020
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There are loads of competitive shooters to play on both console and PC right now, but not enough of them offer full crossplay across a variety of platforms. Not enough of them have a lively fanbase. Not enough of them are free to play. Rogue Company is designed specifically to...

Dave Aubrey·July 25, 2020
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It's hard to remember a time when Rock of Ages didn’t exist. It has appeared in one form or another at the periphery of the console arcades and steam libraries for generations, much like the equally revenant and time-traveling Doctor Who. Neither groundbreaking nor terrible, the franchise has continued forward...

Rosh Kelly·July 21, 2020
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Rocket jumping was a skill I never quite figured out when Quake II was one of the biggest titles on MPlayer. By the time Team Fortress 2 hit its peak (somewhere before the addition of hats and alternate weapons), I started picking up some of the timings and skills necessary...

Kai Tatsumoto·July 21, 2020
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