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Earlier this year, during my time at the Bigben Interactive Week, I was able to preview WRC 8. There was no doubt in my mind, even from that hands-on, that KT Racing (formerly Kylotonn, formerly-formerly 4X Studios) had made great strides in their development of racing games, pushing for it...

Chris Wray·October 13, 2019
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Style can only go so far. A good sense of aesthetic can really carry lesser games, but there's a limit. Every time I play Daemon X Machina, listen to the music, watch a mech glide through the air, I can't help but smile. It looks striking, and the music really...

Dave Aubrey·October 10, 2019
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The name Concrete Genie does not do this game justice. What it invokes, a sprawling urban landscape of brutalist concrete towers looming above the horizon is not what you’ll see here. In fact, even in the sections that involve industrial factories and warehouses, the buildings are still more often than...

Rosh Kelly·October 9, 2019
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I was the first person to wonder if a slow-paced strategic shooter in the vein of XCOM was a good fit for the fast-paced action of the John Wick movies. Having John Wick slowly move through corridors and weave between cover, as opposed to being a fast-paced ass-kicker, shouldn't work....

Dave Aubrey·October 8, 2019
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Lauded as one of the few RPG”s to take inspiration from Valkyrie Profile’s intuitive battle system (Exist Archive being the only other that comes to mind), Indivisible was an RPG project that I’ve waited for years to finally play. As a notable Kickstarter success story, developer Lab Zero Games has...

Kai Tatsumoto·October 8, 2019
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Sometimes you have to go back in order to go forward. The Trine series lost its footing with its third entry, as developer Frozenbyte attempted to take the games into the realm of full 3D, but found it to be a surprisingly challenging and expensive prospect. As a result, Trine...

Nathan Birch·October 7, 2019
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When I previewed Dry Drowning three months ago I had a big issue, an almost game-breaking issue, the game simply wouldn't do as it expects people without means to do - stick to its place. Aspects of the game weren't showing on-screen, I was struggling to get things to simply...

Chris Wray·October 6, 2019
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Run and gun: a word whose etymology clearly begins with the Contra lineage some three decades ago. One-hit kills, twirling somersaulting jumps, and the all-powerful Spread Gun have remained constant throughout the Contra series even as the formula changes from 2D to 3D and back again. Players have had to...

Kai Tatsumoto·October 1, 2019
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Over the past few years, hits like The Talos Principle and The Witness have carved out their own little brain-teasing subgenre. Of course, every breakout success inspires countless others dreaming of their own indie game glory, so we’re now inundated with first-person puzzlers boasting stylish visuals and lofty themes. Unsurprisingly,...

Nathan Birch·September 27, 2019
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Code Vein might look like yet another game based on the popular and infamous hard action/adventure formula, throwing its own unique art style and setting on the oft used mechanics. You might imagine that this review is going to use the tired old shorthand of “Like Dark Souls but”, but...

Rosh Kelly·September 26, 2019
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Borderlands 3 has finally arrived with a no small amount of baggage in tow. It’s been over seven years since the release of Borderlands 2, and Gearbox Software and its mercurial leader Randy Pitchford haven’t exactly endeared themselves to fans in that time. The run up to launch was particularly...

Nathan Birch·September 20, 2019
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Vincent Brooks was a hapless idiot. He was innocent enough, well-meaning, but entirely socially inept and seemingly incapable of holding things together. It always felt as if the horrific things happening to Vincent were placed upon him, not his fault, and he was a victim. But not anymore. Catherine: Full...

Dave Aubrey·September 19, 2019
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