DE
61
Avg Score

Diego Escala

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Latest Reviews

So besides that you’ll also have some sub-missions and a challenge mode to play around with. Sub-missions are short missions that have a solid amount of variety such as having to ride a motorcycle through a city to run over enemies while dodging spike traps or cars and another where...

MonsterVineMonsterVine·September 3, 2013
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The singleplayer campaign is fun and all, but it’s really meant as a sort of extended tutorial to ease you into the game before you jump into the real meat of the game which is the multiplayer. You can play with up to four other players in team battles or...

MonsterVineMonsterVine·August 6, 2013
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400 Days still contains many of the technical hiccups that plagued season 1 like slowdowns during hectic moments, audio playing out of sync, and those odd cuts during scenes which might be the game pulling the scene meant for the dialog choice you picked.

MonsterVineMonsterVine·July 6, 2013
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Since this is a PC game the default way to play is with the keyboard, but I’d recommend investing in a controller or a fight-pad if you can find one that plugs into a computer; a keyboard just feels really awkward for a fighting game. The frame rate keeps a...

MonsterVineMonsterVine·July 5, 2013
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As you slice your way through enemies you’ll earn DP (Deadpool Points) that can be used to upgrade your weapons or Deadpool himself. All the weapons share the exact same types of upgrades which makes upgrading feel a bit annoying since there’s no difference between upgrading your shotgun, katanas, or...

MonsterVineMonsterVine·July 3, 2013
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There are a lot of really interesting locales to visit but my main issue with them is that they feel more like levels than actual places. The game isn’t open-world so you’ll need to access the map to travel to these places and many of them are small enough to...

MonsterVineMonsterVine·June 25, 2013
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Graphically the game pretty much looks like a shinier version of the first, but it’s still a pretty damn nice looking game. Everything from the way the concrete heats up from scorcher burns to the satisfying as hell explosions all look great. I only wish there was some way to...

MonsterVineMonsterVine·May 15, 2013
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NetherRealm really nailed the art style down with this game with the game having a nice gritty/realistic look without falling too far into looking cartoony. Characters like Grundy look really menacing and the designs for most of the characters look pretty damn good; there’s also a surprising amount of detail...

MonsterVineMonsterVine·April 22, 2013
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Razor’s Edge won’t be impressing anyone with its graphics unless you’re playing the game in front of an old person who thinks they’re watching a movie. The levels are fairly bland, the textures are muddy, and there’s some noticeable aliasing but with a game that moves this fast can you...

MonsterVineMonsterVine·April 10, 2013
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It’s impossible to talk about Bioshock Infinite without mentioning its stunning art design. Every corner of the game houses something that breathes new life into the world you’re exploring and you can really tell the artists worked their asses off to get the look right. Unfortunately the graphics themselves are...

MonsterVineMonsterVine·April 8, 2013
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The graphics look incredibly dated and the effects aren’t even that interesting to look at; when you’ve seen Kenshiro rapidly kick or punch a bunch of guys it starts to get old after the hundredth time. The game sports a fairly generic metal soundtrack that’s neither good nor insulting to...

MonsterVineMonsterVine·February 22, 2013
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Metal Gear Rising suffers from something I like to call the MGS4 Syndrome. This is where the character models all look fantastic and detailed while the environment looks like complete shit. Besides a few moments (like the Japanese garden) the game just looks pretty bland and uninspired which isn’t that...

MonsterVineMonsterVine·February 19, 2013
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