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Brett Makedonski

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That’s kind of where Forza Horizon is at right now: It’s a series that’s consistently enjoyable on an every-other-year cycle. Playground Games’ take on Australia falls right in line. It’s not quite the leap that the franchise made from the original Horizon to Horizon 2, but it’s not on cruise control, either....

DestructoidDestructoid·September 27, 2016
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When compared to NHL 15, NHL 17 is miles ahead; when compared to NHL 16, it’s incrementally better. That’s the EA Sports way. There are some new features and improvements, but nothing mind-blowingly innovative. That’s perfectly fine. There’s a good hockey game at the core, and a lot of options on...

DestructoidDestructoid·September 8, 2016
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Those are the issues that are easy to pin down. But really, Grow Up suffers from all the downsides of not giving the player structure. It just feels like less of a problem here because the developer is wholly transparent about that fact. Grow Up is as Ubisoft as a Ubisoft...

DestructoidDestructoid·August 17, 2016
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Those two ideas that come with gigantic BUTs attached to them are the kindest things I can muster about Ghostbusters. The rest is a vapid, hackneyed slog that feels incredibly long despite being rather short. Ghostbusters does the bare minimum required, and it’s apparent that this is a project that nobody...

DestructoidDestructoid·July 26, 2016
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The parallel to Limbo feels necessary when talking to people who haven’t yet played Inside; after finishing it, it feels wholly unnecessary. Inside stands on its own merits as a superbly captivating and moving experience, one that’s bound to be on your mind in the time you spend away from it. Someone...

DestructoidDestructoid·June 30, 2016
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It’s a disappointing realization, but not a damning one. Far from it, actually. Remedy’s keen understanding of how to make an action title shines through, and it’s every bit a game that has been lovingly crafted for years. Quantum Break won’t at all times feel like a game, as the player...

DestructoidDestructoid·April 5, 2016
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One of the more poignant moments in Syndicate is a scene where Crawford Starrick is solemnly playing piano. At the conclusion of the slow, heartfelt song, he earnestly sings “In such a moment, I but ask that you’ll remember me. That you’ll remember me.” We remember you, Assassin’s Creed. And now,...

DestructoidDestructoid·October 28, 2015
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NHL 16 isn’t perfect, but it’s a substantial improvement over what released last year. Mind you, that’s not some sheer brilliance; it’s just because of general competence. The NHL franchise seems back on track, and it has even introduced the wonderful on-ice trainer. But, that trainer aside, it’s tough to shake...

DestructoidDestructoid·October 6, 2015
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Microsoft has a lot riding on the continued prosperity of Gears; after all, it is one of the publisher’s largest properties. Gears of War Ultimate Edition effectively reminds why that’s the case, just as it reminds why this is the game that partially influenced an entire generation of gaming. It just took...

DestructoidDestructoid·August 24, 2015
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As centuries of racing have taught us, no one remembers the guy who finishes toward the back of the pack. That will be F1 2015‘s legacy: a forgotten one.

DestructoidDestructoid·July 23, 2015
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Admittedly, Project CARS isn’t for everyone. In fact, it isn’t for most people. It’s niche, and it’s for those who take their racing games seriously. It does most of what it sets out to do, and it does that very well. However, the broad appeal is lacking, as the long...

DestructoidDestructoid·May 1, 2015
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However, impressive aesthetics and weighty mental gymnastics aren’t enough to compensate for puzzle design that becomes a slog before long. It’s a shame because Pneuma boldly asks questions about player agency, but in ways that are bogged down in tedium.

DestructoidDestructoid·February 26, 2015
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