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Brett Makedonski

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Latest Reviews

The guy selling tickets at the movie theater flippantly asks every time you see him “Aren’t superheroes kinda played out?” As it turns out, not quite yet. Not as far as South Park is concerned, at least.

DestructoidDestructoid·October 17, 2017
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Cuphead‘s incredible style belies its magical complexity. It’s so much more than a hard-as-hell shoot-’em-up with artistic flair. It’s cerebral in a way that these kind of games rarely are. Cuphead‘s commitment to forcing the player to understand is commendable. Those who don’t have the patience to learn won’t get...

DestructoidDestructoid·September 29, 2017
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Before the Storm‘s first chapter has already deflected most of the pre-release concerns that “This doesn’t need to exist.” Maybe it doesn’t because Life is Strange‘s story was self-contained. Then again, maybe Life is Strange is better off with this complementing it. After its debut, I’m fully willing to argue that...

DestructoidDestructoid·September 8, 2017
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Serial Cleaner is a stealth game that nails its aesthetic, referential material (mildly related: there’s an excellent Alien-themed bonus stage), and concept. It just doesn’t nail the mechanics of being a stealth game. Developer iFun4all seemingly understands this judging by the copout way it implemented hiding spots. Serial Cleaner is neat, but...

DestructoidDestructoid·August 16, 2017
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There’s something genuinely charming and interesting to Micro Machines World Series, but whatever that is quickly drowns in repetitive tedium. Bolting Overwatch‘s sensibilities onto a game like this is a novel idea but Codemasters never leans far enough in any one direction. As a result, this feels like a shell of...

DestructoidDestructoid·July 3, 2017
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Funny enough, I leave Prey happy and content with everyone’s story but my own. My version of protagonist Morgan Yu just didn’t turn out how I wanted him to. He couldn’t save everyone I wish he had, he didn’t make all the choices I would’ve liked him to, he didn’t even...

DestructoidDestructoid·May 15, 2017
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Scanner Sombre is a gimmick game, and I honestly say that without any ill intent. Its gimmick is beautiful and engaging and kind of amazing. To its credit, Scanner Sombre is seemingly aware of the limitations of this because it’s brief enough to not wear out its welcome. However, the kaleidoscopic...

DestructoidDestructoid·April 26, 2017
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Edith found exactly what she came for: The reasons for all those early graves. This family tree is rooted in tragedy and suffering and loss. It’s no great surprise that all the branches broke off. That might be fascinatingly grim for us, but there’s also the unmistakable feeling that we’re...

DestructoidDestructoid·April 24, 2017
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Snake Pass‘ legacy won’t be any of that negative stuff I mentioned. It’ll be remembered as a quirky thing that’s an exemplary example of how games can offer non-traditional experiences. And, to be quite honest, I love it for that. I thoroughly enjoyed my first hour or so as I...

DestructoidDestructoid·April 10, 2017
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Mass Effect: Andromeda spends a lot of time not really feeling like a Mass Effect game. If anything, it feels like a spin-off — the sort of thing created by another studio that’s unsure about what direction to take it. Like in the game itself, there are problems with the atmosphere. But Andromeda is...

DestructoidDestructoid·March 20, 2017
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Like the era it paints, Mafia III feels like a relic. It’s dated, has obvious flaws, and doesn’t hold up particularly well when compared to a lot of modern works. Most damning, it’s rarely in tune with itself, often contradicting itself in big ways. It’s tough to not feel like Lincoln...

DestructoidDestructoid·October 18, 2016
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The nature of Gears of War 4 is that we won’t know its legacy until there are more games in the canon. That’s frustrating now but it’ll hopefully be exciting later. This was a fine first showing but it’d be nice to see The Coalition carve its own identity for Gears...

DestructoidDestructoid·October 11, 2016
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