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Mitch Dyer

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Latest Reviews

Part Persona, part The Sims, and part Fight Club, Punch Club is deceptively deep, with a rewarding life simulation and RPG systems. It’s bursting with personality, (though regrettably very little of that is its own) reliant on bygone eras and pop-culture references to establish its lighthearted and fun tone. Punch...

IGNIGN·January 15, 2016
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Star Wars Battlefront captures the essence of Star Wars beautifully, harnessing the most exciting and memorable pieces of the universe for a unique and spectacular combat sandbox. Aside from awkward performances and a poor original score, Battlefront is a master class in aesthetic authenticity. Beyond a few essential modes...

IGNIGN·November 12, 2015
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Life Is Strange — Episode 5: Polarized is a fascinating exploration of a teenager deeply affected by loss, trauma, suffering, and failure. This is not the coming-of-age story Life Is Strange pretended to be early on, though. Polarized is destructive, unquestionably the bleak climax of the murder mystery that’s been...

IGNIGN·October 22, 2015
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Dark Room is the most complicated, conflicting episode of Life Is Strange yet. It sets up a finale that could be a genuine stunner, but there’s a lot resting on its shoulders. That finale will need to even out the drastic and disappointing change in tone established in Dark Room,...

IGNIGN·July 30, 2015
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This isn’t just a good MOBA for phones tablets, it’s a great MOBA that happens to play well on iOS machines, and suffers from the big communication problem no one’s figured out how to solve yet. Vainglory hits the highest highs of a great MOBA, but only when playing locally...

IGNIGN·December 11, 2014
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I completed my first circumnavigation of the Earth in just over 80 Days' time limit, but only barely. If we hadn’t taken a boat headed for Hawaii, if I didn’t gamble with the ship's engines by pushing them to the brink of explosion, perhaps I could have made it. I...

IGNIGN·December 4, 2014
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I completed my first circumnavigation of the Earth in just over 80 Days' time limit, but only barely. If we hadn’t taken a boat headed for Hawaii, if I didn’t gamble with the ship's engines by pushing them to the brink of explosion, perhaps I could have made it. I...

IGNIGN·December 4, 2014
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Diversity is one of Far Cry 4’s strongest assets, and it overwhelms the mostly disappointing story with countless opportunities for free-form adventure and fun. Visual variety, tons of distinct side-quests, and a dense world with plenty of options always gave me something I wanted to do, and its satisfying economy...

IGNIGN·November 14, 2014
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Project Spark is a commitment, and a huge time investment to really make something substantial. It’s also a worthwhile endeavor for anyone who’s ever wished to make games. Learning the obtuse and complicated systems is surprisingly enjoyable, because you’ll see satisfying results instantly when you conquer a problem. So far, there...

IGNIGN·October 7, 2014
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The more you put into République, the more you’ll get out of it. Retracing steps can be tedious, but the story payoff and gameplay rewards make it worth the trouble. Leaping from one camera to the next is a fulfilling, oddly voyeuristic way to explore this superb, deep world, too....

IGNIGN·December 19, 2013
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140 is a masterful, mentally stimulating platformer with a distinct visual and aural style. Its reflexive navigation is intrinsically tied to its awesome synth soundtrack, and its challenging levels are simple yet satisfying. At just one hour long, it’s about the length of an album rather than a game. Like...

IGNIGN·October 16, 2013
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Spelunky is a game that takes experts 10 minutes to complete, but it will take you hours before you’re remotely ready for that challenge. This is a superb 2D platformer that’s as easy to hate as it is to love, and your patience for punishment will be the determining factor....

IGNIGN·August 6, 2013
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