VI
75
Avg Score

Vince Ingenito

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Latest Reviews

Every aspect of Child of Light has an unmistakably artisinal, organic feel to it. None of it feels focus-tested, or designed to appeal to the broadest possible audience; rather, it always comes off as exactly the expression its creators intended. The artwork on display is stunning, and the combat is...

IGNIGN·April 29, 2014
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Open-world superhero action games are about freedom and empowerment, and in these regards, Second Son is really impressive. Seattle is a big, beautiful playground for you to stomp around in with a set of devilishly fun and powerful toys at your disposal. It plays great, and it looks even better,...

IGNIGN·March 20, 2014
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OlliOlli only does one thing, but it does it with style and grace. The trick system, while initially off-putting, strikes a near perfect balance of technique, creativity, and precision without coming off as overwhelming or obtuse. Daily Grind and Spots modes showcase its strengths well, but quite literally grinding out...

IGNIGN·January 21, 2014
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For a multitude of reasons, Aveline is the kind of character I’d like to see more of in gaming, and watching her flounder through this game all over again hurt. I wanted to see her tale succeed, but Assassin’s Creed Liberation HD is just too lacking in too many areas...

IGNIGN·January 18, 2014
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Aside from the very basics of punching and kicking, nothing in The Fighter Within works well, and very little works at all. It's gesture recognition is abysmal, its fighting is shallow, and it wastes too much time trying to clumsily tell a silly, unnecessary story. In short, it's everything Microsoft...

IGNIGN·November 22, 2013
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Injustice: Gods Among Us is an exciting, unique-feeling fighter at the beginner level, and a deeper, more interesting one at the advanced level. Story mode is a pleasant surprise, but the real reason to play is the thrill of harnessing the god-like powers of some of the most overwhelming figures...

IGNIGN·November 22, 2013
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If nothing else, LocoCycle earns its name. It’s got not one, but two sentient motorcycles, and buckets full of loco. I imagine I’ll have forgotten what LocoCycle played like long before I forget its unapologetically zany live-action bits, and its questionable treatment of Pablo. Its inconsistent gameplay becomes tedious despite...

IGNIGN·November 18, 2013
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It still lacks the brains to deliver competent AI and commentators, but WWE 2K14 has more than enough brawn to make up for it. 30 Years of Wrestlemania provides the strongest campaign backbone the series has had in a long time, the in-ring action is faster and more fluid than...

IGNIGN·October 28, 2013
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Played as intended with a group of friends, PayDay 2 is much like one of its heists: things can get a little sloppy, but the potential payoff is big. Parts of its presentation are lacking, and the state of its single-player is criminal, but overall, it's a deep, addictive co-op...

IGNIGN·August 13, 2013
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As I floated high in the sky, surveying the land while my vast hordes of soldiers marched uncontested towards my foe's final citadel, the occasional control woes and frayed edges I encountered along the way didn't seem quite as glaring as they initially had. For whatever else Dragon Commander is,...

IGNIGN·August 7, 2013
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Given the success NetherRealm had with Mortal Kombat, it would have been easy to clone it and swap in new characters... and yet it didn't. Instead, it kept what worked and built upon it to make Injustice: Gods Among Us an exciting, unique-feeling fighter at the beginner level, and a...

IGNIGN·April 16, 2013
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Atelier Ayesha feels like a middling compromise between what fans want, and what the masses need. It doesn't do nearly enough wrong to alienate its loyal, niche fan-base, but as an RPG it's a lesser game than Rorona and Totori. Item synthesis continues to be a big draw, but many...

IGNIGN·March 15, 2013
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