Miguel Moran
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Recently, I’ve been trying to work through some issues I have with the way I approach playing & beating video games. For the longest time, I’ve felt like I need to make sure I see every possible piece of content in a playthrough of a game – and that drive...
I’m rarely one to replay a game, so with how often new entries in the Atelier series come out, I usually only manage a single playthrough before it’s time to move on to the next. I’ll happily make an exception to that trend for the Atelier Ryza trilogy, though. I’m...
My experience with the Dragon Quest franchise over the years has been anything but linear. Growing up, I exhaustively played Nintendo DS entries like Dragon Quest Heroes: Rocket Slime and Dragon Quest IX: Sentinels of the Starry Skies, while I’ve more recently enjoyed other spinoffs like Dragon Quest Builders and...
In a world of gaming dominated by the ever expanding range of Souls-likes, it can be easy to forget that character action used to be king. High octane Japanese game series like Ninja Gaiden used to dominate consoles, but over the years this iconic Team Ninja franchise has steadily faded...
Of all the anime properties that could get a fighting game adaptation, Hunter x Hunter never really seemed like the most logical choice to me. While the iconic manga & anime series is technically full of fights and has a pretty prominent tournament arc, the characters, their abilities and behaviours...
With Atelier being my favourite JRPG series, I’m usually excited and optimistic whenever a new entry is announced. I’ve felt the exact opposite about Atelier Resleriana: The Red Alchemist & the White Guardian, though. There’s good reason for this, as this game is a successor to the free-to-play gacha spin-off...
It feels like ages since I’ve played a proper Japanese dungeon-crawler. Back in the 3DS and PS Vita era, we were spoiled for choice – a new Etrian Odyssey entry was always around the corner, the Persona Q spinoffs were coming out at a steady clip, and there was a horde of dungeon crawlers...
When The Hundred Line: Last Defense Academy launched, Kazutaka Kodaka joked that his studio Tookyo Games might go bankrupt if the game didn’t do well. Thankfully, the massive visual novel experience ended up doing so well he later clarified that the team no longer felt that bankruptcy was a possibility. Despite...
For the longest time, I’ve associated Japanese developer MAGES with absolute anime nerd (weab) slop. Now, as a massive weab, I say that in the most endearing and well-meaning way. The dense sci-fi visual novel adventures of Steins;Gate and the schlocky, shocking horror of Corpse Party are some of my favorite games, but...
I have to admit, I’ve got mixed feelings when it comes to the Demon Slayer franchise. I’ve never really enjoyed Shonen battle series, save for the ones I grew up with, like Naruto and Bleach. I appreciate that Demon Slayer has become a similar entry-point for countless fledgling anime fans...
I wasn’t sure what to expect from No Sleep For Kaname Date. As a big fan of the AI: The Somnium Files games, it’s hard to picture where in the timeline a third entry could fall that would cleanly follow up on the ending of the second game, while also giving us the characters...
I’m slowly maneuvering through a neon-lit club that’s been the site of a casualty-heavy shooting alongside another teammate. The music is blasting and the lights are dazzling, but nobody is here save for a few terrified civilians, a handful of armed attackers, and crude piles of innocent bodies on each...
CriticDB tracks 213 Miguel Moran reviews, averaging 73/100. See the score distribution and their highest & lowest rated games below, or browse every Miguel Moran score in the Reviews tab.
Miguel Moran score distribution
- 90–10055
- 80–8962
- 70–7946
- 60–6919
- 50–5913
- Below 5017

















